Memory

Cards (36)

  • Coding
    The way in which information is stored
  • Capacity
    A measure of how much can be held in memory in terms of bits or chunks of information
  • Duration
    A measure of how long a memory is held in a store before it is no longer able to be recalled
  • Acoustic confusion
    When words are similar they become muddled upon recall which can conclude the STM coding is done mostly acoustically
  • Duration of STM

    Trigram retention experiment
  • Coding in LTM

    Baddely's Cat/Mat Experiment
  • Capacity of LTM

    Unlimited / Infinite
  • Duration of LTM

    High School Year Book Experiment
  • STM
    • Coding: Acoustic preference
    • Capacity: 7+- 2 items
    • Duration: 18-30s without rehearsal
  • LTM
    • Coding: Semantic preference
    • Capacity: Unknown
    • Duration: Lifetime with cues
  • MSM AO3
    • KF
    • Clive Wearing
    • Machine reductionism
  • WMM AO3
    • Dual task experiments
    • KF
    • PET Brain Scans
    • Machine reductionism
  • Episodic memory
    • Personal experiences
    • Hippocampus
    • Ability to recall events from our lives
  • Semantic memory
    • Facts/general knowledge
    • Cerebrum
  • Procedural memory
    • Muscle memory
    • Cerebellum
    • Practical skills
  • Types of LTM AO3
    • Neuroimaging
    • Clive wearing
    • Reductionism
  • Interference
    This form of forgetting occurs when one memory disrupts our ability to recall another - when the two memories are similar
  • Reteroactive interference
    Occurs when newly acquired information inhibits our ability to recall previously acquired similar information
    "new overrides old"
  • Proactive interference
    The tendency for previously acquired information to hinder recall of current similar information
    "Old affects new"
  • Retrieval failure
    A form of forgetting that occurs when we don't have the necessary cues to access a memory. The memory is available but not accessible unless a suitable cue is provided.
  • Cue
    A trigger of information that allows us to access a memory. Cues may be indirectly linked by being coded at the time of learning.
  • Context dependent forgetting

    Lack of the correct environmental/external cues
  • Context dependent forgetting study
    Godden and Baddeley's Underwater diver's experiment
  • State dependent forgetting

    Lack of the correct personal/internal cues
  • State dependent forgetting study
    Drug recall experiment
  • Leading questions
    Questions that make it likely that a participant's schema will influence them to give a desired answer
  • Misleading information
    Incorrect information given to the eye witnesses that may alter the memory after the event - information that suggests a desired response
  • Post-event discussion
    A misleading conversation after an incident has occurred that may alter a witnesses memory - information added to a memory after the event has occurred
  • Accuracy of EWT study
    Loftus bumped/smashed experiment
  • Real life crime field study
    Yuille and Cutshall's Canada shooting incident
  • Factors affecting the accuracy of EWT
    Anxiety
    • Negative effects:
    • low = low attention
    • high = low attention
    • schema fills gaps
    • low accuracy
    • Positive effects:
    • peak adrenaline = high attention
    • no schema involvement
    • high accuracy
  • The weapon effect
    Only pay attention to the specific thing that causes anxiety - selective attention - poor EWT
  • AO3 Evidence of anxiety causing inaccurate EWT
    • Loftus car crash
    • Weapon effect
    • Reductionism
  • Cognitive interview
    A police technique for interviewing witnesses to a crime which encourages them to recreate the original context of the crime in order to increase the accessibility of stored information.
  • 4 techniques of cognitive interview
    1. Report everything
    2. Reinstatement of context
    3. Change order
    4. Change perspective
  • Cognitive interview AO3
    • Use of cognitive interview
    • Baddely's divers - context cues
    • Holistic