Fortnite

Cards (51)

  • Who produced the Fortnite franchise?
    Epic Games
  • When was Fortnite launched?
    July 2017
  • What are the main components of the Fortnite franchise?
    • Fortnite: Battle Royale
    • Fortnite: Save The World
    • Fortnite: Creative
  • What made Fortnite: Battle Royale the most successful free-to-play videogame ever?

    It made $1.2 billion in the first 10 months of release.
  • What was the revenue of the Fortnite franchise in 2018?

    £2.4 billion
  • How did the Fortnite franchise impact Epic Games' valuation from 2012 to 2018?

    It increased from $825 million to $5.8 billion.
  • What award did Fortnite: Battle Royale win in 2018?

    Best Ongoing Game
  • What is the primary objective of Fortnite: Battle Royale?

    To fight to the death, with the last player standing as the winner.
  • How does the gameplay of Fortnite: Battle Royale evolve as the game progresses?

    The storm encroaches, driving players into smaller areas and forcing conflict.
  • How can Fortnite be categorized in terms of game genres?

    As a fusion of battle games and construction games.
  • What factors have contributed to the growth of the global videogame industry since the 1980s?

    • Diversity of game genres
    • Variety of platforms (home consoles, tablets, smartphones)
    • Increased accessibility and engagement
  • What was the expected value of videogame sales by 2020 according to a 2015 forecast?
    $90 billion
  • What percentage of the global population were gamers in 2014?

    25%
  • What demographic trends were observed among gamers in the USA in 2018?

    28% were under 18, and 23% were over 50 years old.
  • What was the gender split among gamers in 2018?
    66% male and 44% female.
  • How has gaming become a social activity since the late 1990s?
    • Introduction of online multiplayer games (e.g., Ultima Online in 1997)
    • Development of alliances and friendships in-game
    • Rise of eSports and live competitive gaming events
  • What are the impacts of new technology and convergence on Fortnite's popularity?

    • Access from multiple devices (consoles, PCs, smartphones)
    • Ability to switch devices mid-game without interruption
    • Technological convergence enhances gameplay experience
  • What operating system does Epic Games use to develop Fortnite?
    Unreal Engine
  • What is cross-media convergence in the context of Fortnite?
    When multiple media brands or forms promote each other.
  • What is Fortnite's PEGI rating?
    12 for "frequent scenes of mild violence."
  • What concerns do parents have regarding Fortnite?
    Issues surrounding addiction rather than levels of violence.
  • What are the main concerns regarding the relationship between videogames and audiences?
    • Fears of violent games encouraging copycat behavior
    • Concerns about addiction and screen time
    • Comparisons to other games with explicit violence
  • How does Fortnite compare to other successful titles like Grand Theft Auto or Call of Duty in terms of violence?

    Fortnite contains very little explicit or realistic violence.
  • What is the significance of the cartoon-like graphics in Fortnite?

    They make the game suitable for younger players.
  • What is the main concern regarding addiction to Fortnite?

    Children are distracted from school work due to their engagement.
  • What percentage of Fortnite's audience is male?
    78%
  • What percentage of Fortnite's audience is female?
    22%
  • What age group constitutes 53% of Fortnite's audience?

    10-25 years old
  • What is the significance of 'Twitch Girls' in the context of Fortnite's audience?

    They have appealed to women and widened the game's appeal.
  • How does Fortnite's use of 'seasons' contribute to audience engagement?

    • Creates anticipation with rumors and gossip
    • Mimics cable TV and online subscription styles
    • Keeps players engaged over time
  • How does Fortnite encourage creativity among players?
    By allowing players to deconstruct and rebuild the game environment.
  • What is the purpose of Fortnite: Creative mode?

    To allow players to design 'skins', 'emotes', and landscapes.
  • How does Epic Games support the next generation of game developers?

    By making Unreal Engine available to amateur game designers.
  • What does Blumler and Katz’s ‘Uses and Gratifications’ theory relate to in the context of Fortnite?

    It considers why people interact with media texts.
  • How does Fortnite relate to escapism and catharsis according to theoretical perspectives?

    It provides an escape from reality and emotional release.
  • How does the collaborative nature of Fortnite gameplay provide social interaction?

    Players work together and protect each other until the finale.
  • How does the use of gamer and non-gamer celebrities relate to personal identity in Fortnite?

    They contribute to the search for role-models.
  • What are the key aspects of Fortnite's funding and profit models?
    • Games as a Service (GaaS) model
    • In-game purchases and microtransactions
    • Cosmetic upgrades and limited-time offers
    • Season passes for exclusive content
  • What is the 'Games as a Service' (GaaS) model in Fortnite?

    It provides a constant revenue stream from in-game purchases after the initial purchase.
  • What are microtransactions in Fortnite?
    Payments for weapons, costumes, and game upgrades.