Games terminology

Cards (14)

  • turnover
    a business term for the amount of money a company takes from sales of a product.
  • in-game purchases
    where players buy extra content or features from within a game; these may enhance the gaming experience or allow gamers to access extra features.
  • augmented reality
    Technology that allows pictures of virtual object to overlaid onto images of the real world, for example on a mobile phone screen.
  • Horizontal Integration
    system of buying out many companies in the same business.
  • Metaverse
    a virtual-reality space in which users can interact with a computer-generated environment and other users.
  • e-sports
    a growing activity that involves spectators who watch videogamers compete with one another.
  • watercooler topic

    An event or topic that most people have heard about and can discuss with others, for example, with their work colleagues around the watercooler!
  • Epic Games
    Creator Of Fortnite
  • COVID-19
    A contagious viral respiratory disease that may cause serious complications, especially in people who are more than 60 years old and/or who already have serious health concerns.
  • Battle Royale
    Mode of Fortnite that can be played across different games consoles and mobile devices.
  • V-Bucks
    Fortnite Currency
  • PEGI
    Pan European Game Information - the organisation that judges what the age ratings should be for games. Produces guidance for consumers (mainly aimed at parents) so that they can decide if a game is suitable.
  • VSC
    Video Standards Council (Games rating in the UK / regulation using the PEGI system)
  • effects theory
    Term used in media studies which examines the ways in which mass media affects the way people think and behave.