Fortnite Set Text

Cards (41)

  • Who produced the Fortnite franchise?
    Epic Games
  • When was Fortnite launched?

    July 2017
  • What are the main components of the Fortnite franchise?

    • Fortnite: Battle Royale
    • Fortnite: Save The World
    • Fortnite: Creative
  • What was the revenue of the Fortnite franchise in 2018?
    £2.4 billion
  • Why is Fortnite: Battle Royale significant in the gaming industry?

    It is the most successful free-to-play videogame ever, making $1.2 billion in the first 10 months.
  • What was Epic Games' worth in 2012?
    $825 million
  • What was Epic Games' worth in 2018?
    $5.8 billion
  • What award did Fortnite: Battle Royale win in 2018?

    Best Ongoing Game
  • What is the main objective of Fortnite: Battle Royale?

    To fight to the death, with the last player standing as the winner.
  • How does the gameplay of Fortnite: Battle Royale evolve as the game progresses?

    The storm encroaches, driving players into smaller areas and forcing conflict.
  • How can Fortnite be categorized in terms of game genres?

    As a fusion of battle games and construction games.
  • What has contributed to the growth of the global videogame industry since the 1980s?

    • Diversity of game genres
    • Variety of platforms for gameplay
    • Increased accessibility and engagement
  • What was the expected value of videogame sales by 2020 according to a 2015 forecast?

    $90 billion
  • How many gamers were estimated to be in the world in 2014?
    1. 8 billion
  • What demographic challenges the stereotype of gamers?

    25% of gamers are over 50 years old.
  • What is the gender split among gamers in 2018 in the USA?

    66% male and 44% female.
  • How has gaming become a social activity over the years?
    • Online multiplayer games like Ultima Online
    • Development of alliances and friendships
    • Rise of eSports and live competitive events
  • What is technological convergence in the context of Fortnite?

    Accessing the game from various devices without interrupting gameplay.
  • What operating system does Epic Games use to develop Fortnite?

    Unreal Engine
  • What is cross-media convergence in relation to Fortnite?

    Different media brands promoting each other, such as collaborations with Marvel Studios.
  • What PEGI rating does Fortnite have?

    12 for frequent scenes of mild violence.
  • What is the main concern parents have regarding Fortnite?

    Issues surrounding addiction.
  • What are the key features of Fortnite's funding and profit model?
    • Games as a Service (GaaS) model
    • In-game purchases and microtransactions
    • Cosmetic upgrades and limited-time offers
    • Season passes for exclusive content
  • What are V-bucks used for in Fortnite?

    To purchase in-game items.
  • How do Fortnite's upgrades differ from other games?

    They are purely cosmetic and do not affect gameplay.
  • What is the purpose of 'battle passes' in Fortnite?

    To access new content over the course of a season.
  • Who founded Epic Games?
    Tim Sweeney
  • In what year was Epic Games founded?

    1991
  • What significant recognition did Unreal Engine receive in 2014?

    Named the most successful videogame engine by Guinness Book Of Records.
  • What percentage of Epic Games does Tencent own?

    42%
  • What are the main concerns regarding the relationship between videogames and audiences?
    • Moral panics about violence and addiction
    • Concerns about screen time
    • Comparisons to other violent games
  • How does Fortnite compare to other successful titles in terms of violence?

    It contains very little explicit or realistic violence.
  • What is the primary concern about Fortnite among parents and teachers?

    Distraction from school work due to engagement.
  • How does Fortnite target a diverse audience?

    Through addictive gameplay, media convergence, and marketing strategies.
  • What percentage of Fortnite players are male?

    78%
  • What is the age range of 53% of Fortnite players?

    10-25 years old
  • How do eSports stars influence the gaming community?

    They become major celebrities and aspirational role-models.
  • How does Fortnite's use of seasons relate to TV drama?

    It creates anticipation and engagement similar to long-form TV dramas.
  • What are the active and passive audience responses in Fortnite?

    • Interactive and collaborative gameplay
    • Creative freedom in building environments
    • Encouragement for game development through Unreal Engine
  • How does Blumler and Katz’s ‘Uses and Gratifications’ theory apply to Fortnite?

    It considers why people interact with media texts for escapism and social interaction.