EOY Exams

Cards (18)

  • Mirror: With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are familiar to readers from their own lives.
  • Window: With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are different or unfamiliar to readers from their own lives.
  • Oral tradition: When knowledge, art, ideas and cultural material is received, preserved, and transmitted by word of mouth from one generation to another.
  • Aetiology: The cause or reason for a thing. As a story it explains why things are the way that they are.
  • Trickster: Mischievous characters throughout stories that use their knowledge and power to play pranks, break the rules and make trouble. 
  • Te ao Māori: The Māori world view including language, community, cultural practices and beliefs.
  • Hero / Heroine: A main character in a story whose special abilities, characteristics and achievements make him/her appear noble and ideal.
  • The Fool: A common Shakespearean character type who is funny and irreverent, and whose use of humour allows him to speak truths where others cannot.
  • Social class: A system of grouping or categorising people into a hierarchy, based on social and economic status.
  • 5-Act Structure: When a play is organised into five main acts, which are structured to show the rising and falling tensions in the play, as well as the climax.
  • Comedy: With reference to Shakespeare’s plays, this is a genre of narrative identifiable by commonalities in character and narrative structure often including deception, misunderstanding, mistaken identity and, ultimately, resolution through marriage.
  • The Globe Theatre: A round, open-air theatre in which Shakespeare’s plays were performed.
  • Protagonist: The central or leading character in a narrative.
  • Character Development: The process through which a character’s personality, attitude and/or behaviour changes over the course of a narrative.
  • Hero’s Journey: An extremely common story structure that involves a protagonist who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.
  • Ordinary World: The world of a hero before the journey begins, allowing us to identify with and understand the hero and giving us something to compare/contrast with once the journey begins.
  • The Extraordinary World: A world that contrasts with the hero’s Ordinary World in terms of its physical characteristics, its rules, its inhabitants and/or its dangers (literal or figurative).
  • The Ordeal: The part of the narrative which is the most difficult moment of the hero’s journey, when s/he comes most close to death.