Bandura’s media effects theory

Cards (43)

  • Who is the researcher associated with the media effects theory discussed in the guide?

    Albert Bandura
  • What was the main experiment conducted by Albert Bandura involving children and a toy?

    He placed children in a room with an adult who played roughly with a Bobo doll.
  • What behavior did the children exhibit after observing the adult with the Bobo doll?

    The children copied the adult's rough behavior with the doll.
  • What conclusion did Bandura draw from his experiment regarding media consumption?

    He suggested that watching violent media can lead to violent behavior in children.
  • What is a potential issue with Bandura's laboratory experiment according to the guide?

    Children may behave in ways they think the adults want them to, rather than their true feelings.
  • Why might the behavior observed in Bandura's experiment not translate to real-life violence?

    Dolls are not real people, and children's play behavior may differ with actual individuals.
  • How might younger players be influenced by video games according to Bandura's theory?

    They may copy violent behaviors they see in the games.
  • What language behaviors might viewers adopt after watching certain films?

    They may be tempted to use language similar to that in the films.
  • What is the central idea of Bandura's media effects theory?

    People learn behaviors by observing media products, especially violent ones.
  • Who introduced the Bobo doll experiments?
    Albert Bandura
  • What did Sigmund Freud believe about aggression?
    Aggression is an innate emotional response
  • How did post-war psychologists explain aggression?
    Through genetic disposition or hormonal imbalances
  • What did P.A. Jacobs argue about institutionalized men?
    They often had an extra chromosome
  • What is the main conclusion of Bandura's research?
    Behaviors are shaped by the environment
  • What are the two processes through which Bandura concluded behaviors are learned?
    1. Direct experience
    2. Modelled learning
  • What is direct experience in Bandura's theory?
    Learning through personal experiences of aggression
  • How do children learn aggressive behavior according to Bandura?
    By observing aggressive models, like parents
  • What is modelled learning in Bandura's theory?
    Learning by watching the actions of others
  • What is vicarious learning?
    Learning by observing others' behaviors
  • What did Bandura's Bobo doll experiments investigate?
    Whether children would imitate aggressive actions
  • What was a surprising finding from Bandura's experiments with filmed sequences?
    Children imitated violent behavior from videos
  • What are the three factors that amplify media modeling effects according to Bandura?
    1. Attentional processes
    2. Role models and social learning
    3. Retention processes
  • How do attentional processes affect modeling?
    They depend on the observer's focus on behavior
  • Why are televised models more effective according to Bandura?
    They hold viewers' attention more effectively
  • What role do aspirational role models play in behavior modeling?
    They increase the likelihood of behavior imitation
  • How does retention process affect behavior modeling?
    Visually vivid representations are retained longer
  • What did Bandura argue about violence in media?
    Violence is endemic in media content
  • Why do producers include violence in media according to Bandura?
    To quickly engage audience attention
  • What is the relationship between gaming and real-life aggression?
    Gaming is often linked to real-life violence
  • What are attention factors in gaming violence?
    Players control avatars to enact violence
  • How do reward systems in games promote violence?
    Players are rewarded for violent actions
  • What effect does casual violence in games have on players?
    It desensitizes players to real-world violence
  • Why are video games considered immersive?
    Players often play in isolation
  • How does realistic violence in games affect players?
    It blurs the line between real and virtual actions
  • What is the purpose of the PEGI rating system?
    To classify gaming content by age appropriateness
  • What type of content is restricted in PEGI 12-rated games?
    Minimal violence
  • What is the restriction on drug use in PEGI 16-certified games?
    Depictions are limited to higher age ratings
  • What does PEGI 18-rated games allow regarding violence?
    Violence on innocent characters
  • What did Henry Jenkins argue about video game violence?
    Panic around gaming violence is based on flawed studies
  • How does Jenkins view the social context of gameplay?
    Most gameplay occurs in a social context