forces

    Cards (30)

    • difference in scalars and vectors
      SCALAR : only have magnitude ( size ) , but no direction.
      • E.G speed , distance , mass , temperature and time , energy
      VECTORS: have both magnitude and direction
      • E.G velocity , displacement , acceleration , force and weight.
    • forces :
      • forces acting in the same direction can be added together
      • forces acting in opposite directions can be subtracted
    • resultant forces :
      • can be resolved into their horizontal and vertical components.
      • length = magnitude
      • way its pointing = direction
    • newton's first law :
      • a resultant force is required to change the motion of an object
      • if there isn't a resultant force = objects motion wont change
      • if an object is stationary and its resultant force is 0 = remain stationary
      • if an object is moving and its resultant force is 0 = carry on moving at the same velocity
    • newton's third law :
      when two objects interact the forces they exert on each other are equal and opposite
      equal = magnitude of the two forces
      opposite = direction of the two forces
    • define acceleration :
      the rate of change in velocity - how quickly something speeds up or slows down.
    • acceleration equations :
      a = acceleration , v = final velocity , u = initial velocity , t = time
    • acceleration equation (2) :
      a = acceleration (m/s2) , s = distance (m) , v = final velocity ( m/s ) , u = initial velocity ( m/s )
    • define deceleration :
      negative acceleration ( slowing down )
    • velocity time graphs ( 2 ) :
      finding the distance travelled :
      • calculating the area under the curve.
      • remember you can split the area into shapes then add the total.
      finding it under curved areas :
      • count number of squares under the section of the graph.
      • partially full squares try to combine them.
    • newtons 2nd law :
      (1) - if a non zero resultant force acts on an object, then it will cause the object to accelerate.
      (2) - acceleration of an object is proportional to the resultant force acting on it and inversely proportional to its mass
      EQUATION : F = MA , f = resultant force , m = mass , a = acceleration
      EXAMPLE : CIRCULAR MOTION
      • speed remains constant however direction is always changing.
    • define inertial mass :
      how difficult it is to change an object's velocity.
      • define as the ratio of force over acceleration
    • define stopping distance :
      minimum distance required to stop a vehicle in an emergency
      • EQUATION : total of stopping distance = thinking distance + braking distance
    • define thinking distance
      how far the car travels during the driver's reaction time - time between the drive seeing the hazard and then applying the brakes.
      THINGS THAT AFFECT THINKING DISTANCE :
      • speed of the vehicle ( faster = further you'll travel )
      • reaction time ( vary between people = e.g tiredness , drunk , drugs or being distraction = increases reaction time )
    • define braking distance :
      • distance taken to stop under the braking force .
      FACTORS :
      • road conditions ( wet / icy = less friction between tires and road = car to skid )
      • condition / quality of brakes ( worn of fault = wont slow down quickly = travel further before it stops )
      • speed of the vehicle
      • mass of the vehicle
      • both increase kinetic energy of the vehicle ( which has to reduced back to 0 in order for the vehicle to stop )
    • define work done :
      when a force causes an object to move through a distance work is done on the object = a force does work on an object when the force causes a displacement of the object
      • work done against the frictional forces acting on an object causes a rise in temperature of an object
      EQUATION : w = fs , w = work done , f = force , s = distance moved along the line of the action of the force
    • deformation :
      elastic - return to its original shape after forces have been removed
      inelastic - cannot return to its original shape - stays deformed after forces have been removed
    • 1.4 extension& hookes law
      increase in length of a spring when it's stretched

      hookes law : the extension of an elastic object is directly proportional to the force applied, within the extension

      EQUATION : F = ke , f = force (n) , k =spring constant of an elastic object( n/m ) , e = extension (m)
    • 1.1 contact& non contact forces
      what is force ?
      a push or pull , that acts on an object due to its interaction with another object - measure forces in N
      forces have direction and magnitude = vector quantities .
    • 1.1 contact&non contact forces
      contact forces examples : objects are physically touching
      • friction
      • air resistance - collision between object + air particles
      • tensions
      • normal contact force ( reaction force ) - equal and opposite force
      non contact forces examples : don't require objects to be touching
      • gravitational force
      • magnetic force - can be attractive or repulsive
      • electrostatic force - between charged objects - can be attractive or repulsive
      -- > they can act on anything --> decrease as the objects get further apart
    • 1.3 speed&velocity + distance&displacement
      scalar quantities : only have magnitude e.g SPEED + DISTANCE
      vector quantities : have both magnitude + direction e.g VELOCITY
      + DISPLACEMENT
      equations :
      speed = distance / time ( m / s ) -
      velocity = displacement / time ( m / s + the direction e.g m / s east )
      negative velocity = going backwards
      1 - s = d / t
      2 - v = s / t/
    • 1.2 free body diagram&resultant force
      free body diagrams show all the forces acting on an object .
      example :
      arrows = force arrows
      all forces here are vectors as they have magnitude and direction.
      since they all act in different directions = cancel each other out = whatever is left is the resultant force ( the overall force on an object )
    • 1.3 resolving forces into components
      aim : split it up into its vertical and horizontal components by using a scale drawing.
    • 1.4 changing shape of an object .
      by applying force on a object you can either :
      • compress
      • stretch
      • bend
    • 1.4 force + extension graph
      A - elastic deformation
      B - the elastic limit / limit of proportionality
      C - Inelastic deformation
    • 1.4 spring constant :
      definition : an object's spring constant is a measure of how many newtons of force it would require to stretch ( or compress ) the object by 1 metre . -- units = n / m
      • you can think of it as a measure of how stiff the object is - objects with a high spring constant are more stiff so they require more force to stretch .
      lower spring constant = object more elastic + less firm
      higher spring constant = object is less elastic + more firm
    • 1.4 equations of elasticity ( 2 )
      e = 1/2 x k x e (squared)
      e =elastic potential energy ( J ) , k = spring constant ( n / m ) , e = extension ( m ) ( squared )
      elastic potential energy = energy transferred to an object as its stretched
    • 1.5 Velocity time graphs :
      gradient = change in velocity / change in time
      • the gradient tells you the acceleration e.g constant positive gradient = constant positive acceleration
      • flat sections = velocity is constant as it’s not increasing nor decreasing
      • Curve gets steeper = gradient + acceleration is increasing
    • 1.6 momentum + conservation .
      momentum is a property that all objects have. - vector quantity = has both direction + magnitude .
      equation :
      momentum = mass x velocity
    • 1.6 momentum + conservation of momentum .
      the conservation of momentum principle :
      the idea that in a closed system , the total momentum before the event ( e.g a collision ) is the same as the total momentum after the event.
      to find the total momentum before = add the momentum of two objects .
      calculate their shared velocity equation :
      velocity = momentum / mass
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