A sound wave is made when force or pressure from a vibrating object sets molecules in air, into motion. They end up moving back and fourth from their normal equilibrium position.
so sound is just vibrations
the movement of molecules determines the frequency and amplitude of a sound. this makes the sounds specific pitch and loudness
frequency- the rate of movement of molecules. measured in cycles per second - AKA HERTZ
one of the cycles shown below is what is meant by frequency
A) frequency
frequency decides the pitch of a sound.
a normal human can hear 20-20000 hz
amplitude determines the loudness of a sound
a normal human van hear sounds as low as 0 dbSPL and 120 dbSPL
the amplitude of a sound is determined by the maximum displacement of the air molecules. The displacement leads to pressure fluctuation in the air - expressed in dB SPL (decibel sound pressure level)
sound in air- 340m/s
water- (more dense, more closely packed molecules ) 1500m/s
infrasonic- below 20Hz
ultrasonic- above 20000Hz
this used to be called subsonic and supersonic but those words are closer in meaning to speed rather than frequency, so we use these words instead
when sounds are below 20hz they might be felt rather than heart at a high intensity e.g. bass
a device which takes sound and represents it as a wave is called an oscilloscope. !
longer wavelengths means lower frequency and pitch. shorter wavelengths means more frequency and pitch.
acoustic impedance makes it hard to sound waves to switch from travelling through air and then water. the impedance changes between the 2 medias.
-The impedance of the air and the fluid filled cochlea is very different. that's why we need ossicles. they change the impedance. the ossicles basically increase the pressure
a normal conversation with someone thats like 1m away has the pressure of 2mPa (millipascal)
pressure is higher when ur closer to someone- which makes u perceive it as louder
explained by the inverse distance law- pressure is inversely proportional to the distance from the source
the pressure value of like- speaking, or breathing or anything is VERY low compared to the pressure from the atomosphere.
the ambient noise floor is all the surrounding sounds which drown out quiet sounds like e.g. breathing. sounds of lower pressure are drowned out by sounds of higher pressure
100 pa at your ear would hurt
we are able to disturb the atomospheric pressure of over 100k Pa through short bursts of sounds. the largest possible sound is when it meets atomospheric pressure. after that it becomes a shock wave rather than a sound wave. that's how explosives are made
temperature builds up with inceased pressure/pressure differences between soundwave and atomospheric pressure, but sound waves are adiabatic- theres not enough time for heat transfer to take place. this means heat isn't exchanged with the air from a soundwave.
db is on a logarithmic scale. this means increases in db arent linear/proportional. like a graph that steeply rises.
so any db above 0 is after the human hearing threshold. any db below is before the hearing threshold. everything is measured against the HEARING THRESHOLD FOR HUMANS.
the human hearing range is also large so that is another reason its easier to use a log scale
A sound wave
pure tone vs complex
a sine wave of a (constant freq and amplitude) is known as a pure tone
real world has like bg noise and stuff
Fourier analysis
breaks down repetitive waveforms into a series of sine waves with appropriate amplitudes and phases. so breaks down complex.
you dont need to know the equation yet
psychophysics:
study of perceptual responses to physical stimuli- uses behavioural measures
--psychoacoustics: responses to acoustic stimuli
e.g. audiometry, uncomfortable loudness-level measurement, speech discrimination
absolute threshold- value of absolute stimulus magnitude that creates a response (detection threshold)
discrimination threshold- smallest diff between 2 stimuli that can be detected