T02: The 3D pipeline

Cards (39)

  • What are the three main stages of the 3D pipeline?
    Pre-production, Production, Post-Production
  • What does the production stage involve in the 3D pipeline?
    Creating models, characters, and other assets
  • What is the focus of post-production in the 3D pipeline?
    Finalizing visual effects and rendering
  • What does modeling refer to in the 3D pipeline?
    Making objects
  • How is animation defined in the context of 3D graphics?
    Deforming 3D objects in motion or still images
  • What is rendering in 3D graphics?
    Texturing and lighting with render engines
  • How do the directions of the xyz coordinates differ between software?
    Blender uses Z as up, Maya uses Y
  • What do position numbers represent in 3D modeling?
    Units compared to meters using pivot points
  • What is gimbal lock in 3D rotation?
    Losing rotation axes, reducing freedom
  • What is Euler rotation?
    The order of rotation with x, y, z
  • What does the order of rotation (xyz, xzy, zyx) indicate?
    How rotations are calculated in 3D space
  • What is quaternion rotation?
    A mathematical alternative to Euler rotation
  • What does the roll in quaternion rotation refer to?
    X-axis rotation
  • What does the pitch in quaternion rotation refer to?
    Y-axis rotation
  • What does the yaw in quaternion rotation refer to?
    Z-axis rotation
  • What does the parent-child relationship in object relations mean?
    Child inherits transformation from parent
  • What does snapping refer to in 3D modeling?
    Sticking to something
  • What are the two main reasons for using a low poly workflow?
    Model is adjustable later and saving resources in real time en
  • What is box modeling?
    Using a pre-existing mesh to model
  • What is edge modeling?
    Using reference images as blueprints
  • What does rigging in animation involve?
    Assigning vertices to bones for deformation
  • What is the purpose of simulation in 3D graphics?
    To set parameters for physics effects
  • What does rendering compute in 3D graphics?
    Converting 3D scenes into 2D images/videos
  • What is real-time rendering?

    Updating visuals in real-time
  • What is the typical frame rate for games?
    60-140 frames per second
  • What is raytraced rendering?
    Tracing individual rays per pixel
  • What is recursive ray tracing?
    Adding additional rays when a face is hit
  • What is path tracing in rendering?
    A method to render realistic images
  • What does Global Illumination (GI) refer to?
    Lighting effects in 3D rendering
  • What are materials in 3D graphics?
    Values, colors, textures, and lights
  • What are maps used for in textures?
    Providing texture information like color and roughness
  • What is UV-mapping?
    Using different coordinates for 2D planes
  • What is tri-planar mapping?
    Projecting textures on defined x, y, z coordinates
  • How can you scale an object in UV-layout?
    Scale object bigger for repeating textures
  • What is the focus of pre-production in the 3d pipeline?
    Preparation, concepts, placeholders
  • What does Roll mean in Euler Rotation?
    X rotation
  • What does Pitch mean in Euler rotation?
    Y rotation
  • What does Yaw mean in Euler Rotation?
    Z rotation
  • Real-time apps (4)
    Godot
    Unity
    Unreal
    Sketchfab