T03: On the fence about reference

Cards (17)

  • What is the purpose of combining elements in storytelling?
    To invoke effect or emotion on the user
  • What does silhouette readability refer to?
    Clarity of shapes in design
  • How can a cluttered room appear in a game context?
    It can look simple through design
  • What does "simple = straightforward" imply in design?
    Simple designs are clear, not necessarily easy
  • What does "rep cliche" refer to in design?
    Readability through global symbolism
  • What is environmental storytelling?
    Using props to create a narrative scene
  • What are the key elements of level design that evoke emotion?
    • Scale
    • Shape
    • Color
  • What is the difference between internal and external feedback?
    Internal is from coworkers; external is from festivals
  • Who said, "art is never finished, only abandoned"?
    Leonardo da Vinci
  • What is a feedback loop?
    Getting and reacting to feedback
  • When should feedback be received according to the text?
    Before the deadline
  • What is a defensive response to feedback?
    "It is not done" or "You don't get it"
  • What is the importance of filtering opinions in feedback?
    To get better and improve work
  • What is the benefit of splitting big work into smaller features?
    It helps in bettering the work
  • What does avoiding feedback lead to?
    It leads to avoiding growth
  • What is the role of positive feedback in a team?
    It fosters a positive and confident team
  • What should be remembered about the team's goal?
    To create enjoyable things for people