the process by which, through repeatedexposure to aggressive stimuli, individuals show decreased emotional, cognitive and behavioural responses to aggression
the effects of video games
exposure to violence in video games may have a desensitising effect, with individuals being positivelyreinforced to display aggression
however, it can be argued video games allow the opportunity for catharsis, benefiting the individual and society
bartholow and anderson
students asked to play violent game vs non violent game (mortal kombat vs golf simulator) for 10 minutes
carried out TCRTT which blasts white noise at chosen volumes to punish an opponent
violent - higher decibels at 5.97db
non violent - lower decibels at 4.6db
krahe et al
showed p's violent and non violent film clips, measured physiological arousal using skinconductance
habitual viewers of violence = lower levels of arousal, higher pleasant arousal, lower anxious arousal
lower arousal correlated with unprovoked aggression in a noise blast task
disinhibition
normal social constraints against certain behaviours can be weakened by environmental triggers
these behaviours appear temporarily socially acceptable and therefore more likely
the role of disinhibition
restraints around socially accepted aggressive behaviour are loosened after exposure to violent media. in violent media, aggression is portrayed as normative and acceptable, especially if it minimises the effects on victim and suggests its justified
new social norms are created for the viewer
berkowitz and alioto
p's who watched film depicting aggression as revenge and therefore a just response gave more fake electric shocks to a confederate
cognitive priming
violent images provide ready made scripts about aggression which are stored in memory and triggered when we perceive aggressive cues in a situation
fischer et al
male p's who listened to songs featuring aggressively derogatory lyrics about women recalled more negative qualities about women and behaved aggressively to a female confederate (cue). the same happened for women!
delisi et al 2013
227 juvenile offenders
significant correlation between how often they played violent video games and how much they enjoyed them
anderson et al
metaanalysis of 136 studies, all methodologies
exposure to violent games was associated with increases in aggression
true for everyone, males females individualist collectivist