DIGITAL

Cards (12)

  • three major purposes of internet
    • social interaction,
    • information acquisition and generation,
    • entertainment.
  • challenge of technology
    ensure that technology is used properly
  • major concern of living in the digital era
    how technology shapes one’s sense of self and identity
  • In an online environment, one’s role identity is vitally important in order for him/her to project him/herself in the said environment.
  • digital identity
    identity a person claims in cyberspace
  • Personalities, interests, values, and activities
    manifested in people’s online activities, especially on social media platforms, where they relate themselves to others in online environments.
  • online disinhibition
    When people adopt fake identities, they are likely to engage in behaviours that they would not do in real life interactions.
  • two categories of disinhibition effect
    • Benign disinhibition
    • toxic disinhibition
  • Benign disinhibition
    occurs when people tend to disclose more on the internet than they would on real life
  • toxic disinhibition
    when one uses rude language, bully or threaten others
  • People engage in online disinhibition because of the following reasons:
    anonymity, virtual invisibility, asynchronous communication, and personal introjections.
  • tips
    • Don’t post or do anything that will embarrass you (even in the future)
    • Avoid posting when experiencing strong emotions.
    • Choose your crowd even when offline.
    • Keep confidential information.
    • Respect others!