Virtual Relationships

Cards (9)

  • What does theory propose?
    Communicating online. People in VR tend to disclose more than FTF relationships
  • What did Rubin propose?
    Strangers on train theory
    • We are likely to disclose more personal information with a stranger because we are likely to never see them again
  • First difference between VR and FTF relationship
    Self disclosure & Hyperpersonal Model (Walther)
    • Self disclosure happens earlier in VR because you can share information w/o fear of being ridiculed
    • People can manipulate online identity to display different versions of themselves.
    • Positive image makes partner want to disclose more
  • Second difference between VR and FTF relationship
    Reduced cues theory
    ---> Sproull and Kiesler
    • VR are less open and intimate than FTF as computers lack things such as facial expressions, tone of voice
    This leads to:
    • Deindividuation - result of reduction of feelings of responsibility as individual can say things online they would never say FTF.
    • They feel anonymous - may see trolling or sexting
  • Third difference between VR and FTF relationship
    Absence of gating
    • FTF our attraction to others is influenced by things such as appearance, age, height, ethnicity
    • VR these barriers 'gates' are absent as you move past superficial information and move onto disclosing personal information
    • Introvert may be an extrovert online
  • Strength of VR
    Empirical evidence
    • Smith & Duggan - survey with 2000 pps. People gave reasons for VR. 53% was for meeting those with similar hobbies. 60% for similar beliefs and values. Suggests VR helps overcome gates
    • Rosenfeld and Thomas - 4000 pps. Found 71.8% of those with internet access were married/had partner compared to 35.9% without internet access. Suggest virtual environment helps create and maintain relationship
    ---> scientific body of evidence by providing measurable and replicable findings that support VR.
  • Limitation of VR
    Temporal validity
    • Most research was done in late 1900s/early 2000s.
    • Technology has changed and advanced meaning findings could be different if tested today
    • E.g. video technology invalidates absence of gates and reduced cues theory
    • Findings cannot be applied to current VR
  • Limitation of VR
    Difficulty in measuring self disclosure
    • This is subjective to different people
    • Everyone's perception of what self disclosure is different
    • Making it hard to quantify
    • Reduces external validity
  • Limitation of VR
    Overreliance on self report
    • Its subject to bias
    • Pps may overestimate/ underestimate their level of self disclosure due to social desirability or lack of self awareness
    • Leading inaccurate responses
    • Lacks validity, difficult to generalise findings meaning it weakens conclusions drawn from study