Factors influencing Product Design

Cards (39)

  • Purposes of Media Products
    1. Advertise/Promote
    2. Educate
    3. Entertain
    4. Inform
    5. Influence
  • Style, content and layout of media products:
    1. Colour
    2. Genre
    3. Language
    4. Positioning of Elements
    5. Style of Audio
  • Client
    The company, charity, or a person who commission a product such as an advert, TV programme or a film to be made.
  • Client Requirements
    Usually include:
    • the purpose of the product
    • the type of product to be made
    • the style of the product
    • the timescale available
    • the theme of the product
    • the target audience
  • Target Audience demographics
    • Age
    • Income
    • Interests
    • Ethnicity
    • Accessibility
    • Socio-Economic
    • Location
  • Accessibility
    • visually impaired
    • hearing impaired
  • Age
    • Young children
    • Teens
    • Young Adults
    • Adults
  • Ethnicity
    • Cultural differences
    • Expectations
    • Content/Language used
  • Gender
    Appeal to:
    • Male
    • Female
    • Both
  • Interests
    • Sport
    • Music
    • Fashion, etc
  • Location
    • Towns
    • Regions
    • Countries
  • Socio-Economic
    • Low income
    • Middle income
    • High income
  • Primary Research Methods:
    • Questionnaire
    • Videos/Photos
    • Interviews
    • Focus Groups
    • Observations
  • Primary Research- advantages
    • Directly from the person
    • Detailed information
    • Up to date information
  • Primary Research- disadvantages
    • takes a lot of time
    • expensive
    • could be inaccurate
  • Secondary Research Methods:
    • Internet sites/research
    • Books, magazines, TV
    • Sales reports
    • Census
    • Similar Products
  • Secondary Research- advantages
    • Cheaper
    • Info available immediately
    • Accurate
  • Secondary Research- disadvantages
    • Data won't have exactly the same purpose
    • Info may be out-of-date
    • Info is available to everyone
  • Qualitative Data
    Gathers participants' experiences, perceptions, and behaviour
  • Quantitative Data
    Data represented numerically
  • Qualitative Data- pros
    • In depth
    • Encourages discussion
    • Flexible
  • Qualitative Data- cons
    • Sample size can be an issue
    • Bias in the sample selection
    • Lack of privacy
    • Skill of moderator
  • Quantitative Data- pros
    • Larger sample sizes
    • Impartial
    • Accuracy
    • Quicker and easier
    • Anonymous
    • Reliable and continuous
  • Quantitative Data- cons
    • Limited by the answers on the survey, may not fit one category
    • Research not carried out in usual environment
    • Unable to follow up answers
  • Media Codes
    techniques and conventions that help to give meaning, creative impact and engage audience
  • What are the three types of media codes?
    • Technical codes
    • Symbolic codes
    • Written codes
  • Technical codes
    How the equipment is used in certain ways to create the appropriate content for a media product
  • Symbolic codes
    Not part of the media product itself but what something represents or means. They cover a range of media products
  • Written codes
    The use of language and how it is written, whether to be written or spoken (dialogue) by actors
  • How are technical codes created?
    • Camera Techniques
    • Transitions
    • Movements
    • Lighting
    • Audio
  • How are symbolic codes created?
    • Colour
    • Mise-en-scène
  • How are written codes created?
    • Style of language
    • Dialogue
    • Typography
  • Technical Codes
    • Audio recording
    • Audio editing
    • Camera techniques
    • Lighting techniques
    • Video editing
    • Navigation
    • Animation
    • Games
  • Symbolic codes
    • Environment
    • Body Language
    • Colour
    • Mise-en-scène
    • Musical Genre
  • Written codes
    • Text based information
    • Storytelling
    • Narrative and dialogue
  • Camera Shots (distance from camera)
    • Close up
    • Mid shot
    • Long shot
    • Extreme long shot
  • Camera Shots (position of camera)
    • Low angle shot
    • High angle shot
    • Aerial shot
    • Over the shoulder shot
  • Camera movements
    • Pan
    • Tilt
    • Zoom
    • Track and dolly
  • Transitions
    • Cut
    • Dissolve
    • Fade
    • Wipe