week four

    Cards (16)

    • Rhetoric
      Where we use words to persuade others of our conclusions
    • Aristotle's 3 modes of persuasion:
      1. Ethos - character of speaker
      2. Pathos - putting audience in frame of mind
      3. Logos - the proof
    • Logos
      • Good (sound/cogent) argument for conclusion is often a good way to persuade
    • Ethos (personal character)
      • Speakers use language to demonstrate their authoritative + virtuous character
      • Argument will carry more weight
    • Pathos (audience)
      • put audience into frame of mind
      • appeals to prejudices, desires and emotions
    • Rhetorical devices
      • rhetorical questions
      • alliteration
      • anaphora
      • personification
      • triads
    • The Gish gallop
      • Someone rapidly presents an excessive number of arguments to overwhelm
    • False balance
      • Someone presents themselves as taking a sensible position that is informed by two extremes
    • Sealioning
      • Feigns ignorance of a topic and bombards with questions
      • target will eventually snap + respond in uncivil manner
    • Pathos fallacy - appeal to emotion
      • emotionally charged language
      • appeals to fears, insecurities and nostalgia
    • The case against rhetoric
      • Ethos + pathos can be seen as manipulative
      • You're relying on influencing emotions of audience
    • Lexical ambiguity
      Single word has more than one meaning
    • Syntactic ambiguity
      The grammatical structure of a sentence allows it to be read in more than one way
    • The fallacy of equivocation
      • Bad arguments slip between 2 or more meanings
    • Fallacy of amphiboly
      conclusion is drawn from a premise that is syntactically ambiguous
    • Vagueness
      When boundaries of a word's extension aren't clear
    See similar decks