female lead playable character- often underrepresented in video games
a mentally and physically strong female lead such as Aloy may appeal to female players
aloy/women are shown as skilled fighters comfortable with handling weapons
aloy- her character is a hunter so shows women as predators and powerful as well as cunning
in many other video gameswomen are shown as damsels in distress or as sex objects
this video game does not sexualise the female characters
the clothes Aloy is wearing is quite practical, not particularly revealing unlike other video games such as Lara Croft franchise etc
the camera in the game cutscene does not linger either on any parts of the females bodies,
men are often presented as weaker than the women, or as antagonists mostly and far less physically capable than Aloy, presented as victims,
Lgbtq+ characters are often severely underrepresented within video games
the game features several gay, lesbian, bisexual and transgender characters
the inclusion and diversity of sexualities may help to engage LGBTQ+ audiences who want to see themselves represented within gaming
many audiences interpret Aloy as being in fact 'asexual' as she does not have any kind of romantic narratives- bar the DLC expansion pack where she has the option to kiss another female
many narratives involving women often focus on heteronormativecis relationships
aloy has option to kiss seyka- another female character
several characters appear to identify as trans and this is accepted and normalised
the game appears to contain characters from a wide range of ethnic backgrounds
tribal segregation- perhaps reflecting feelings of racial difference and discrimination
some tribes are shown as 'savage' and aggressive perhaps reflecting post colonialist ideas about race
many audiences praised the realistic and complex depictions of black and asian skin tones and hair textures
the game could be criticised for having a 'white saviour' narrative where Aloy is the hero trying to protect the minority characters
korreh loses his sight and becomes visually impaired, kotallo has his arm torn off in battle, garokkah suffers from dementia-like symptoms, disabilities and other impairments are rarely represented within the media, particularly within videogames
prosthetic limbs are very rarely seen in videogames and this adds diversity
character discusses that he wants to accept himself without the prosthetic, reflecting complex representations of different ways of dealing with disability
the machines are seen as aggressive and antagonistic in opposition to the humans, powerful and aggressive
machines- the low angle shots, dark colours, red lighting, fast paced editing and ominous non diegetic music signifies their dangerous nature
some audiences felt that the game/characters were culturally appropriating minority clothing, hair, makeup
some audiences complained Aloy was not 'attractive' or 'feminine' enough or sexualised
van zoonen argued women are often under represented or negatively stereotyped which the computer games industry has fallen subject to for many years. Or even when we are presented with a female 'hero' protagonist, they are often negatively portrayed for the male gaze such as Lara Croft in tomb raider
examples of negativefemale representation in videogames- in the star-fox franchise, fox mcloud has to save the female damsel crystal, she is sexualised and pictured for the male gaze
donkey kong also was a game that featured negativefemale representation with the damsel in distress