During the progress of a sporting event, a performer will need to make many decisions, such as:
Which skill to employ
When to use a particular skill
How to carry out the chosen skill, e.g. pace, direction, power
The basic information processing model involves:
Input
Decision-making
Output
Feedback
Input description
A performer takes in information from their surroundings using their senses.
More experienced performers will be able to select the most relevant information; this is selective attention
Input example
In cricket, a performer might be aware of the path of the ball and the location of other players on the field
Decision-making description
A performer uses information from long and short term memory to select an appropriate response.
Long term memory will be used for recall of learnedskills and similarsituations from the past.
Short term memory will be used to recall the details of the current situation at the moment.
Decision-making example
A cricketer may recall a similar situation from a previous match or from training, as well as the current path of the ball; this information will determine the type of catch chosen
Output description
Information is sent to a performer's muscles, telling them to contract to bring about a particular action
Output example
Muscles in the cricketer's arms and legs contract to allow them to move into position and catch the ball
Feedback description
Information about the success, or otherwise, of the output is gathered; this may be the performer's own opinion, known as intrinsic feedback, or feedback given by others, known as extrinsic feedback.
This information goes into long term memory and may be drawn upon in the next round of decision making
Feedback example
The cricketer catches the ball and the spectators cheer, indicating successful decision making