Gaming has increasingly become a social activity. In 1997 Ultima Online became the first online multiplayer game, and since then socialising in the game world has become an everyday activity for millions of people, usually geographically far apart. People develop alliances, friendships, and even romantic relationships as their game characters. 'eSports' - live competitive gaming events between celebrity players have also become popular as they attract millions of views through sites such as Twicth