Save
AP Physics Midterm Review
Save
Share
Learn
Content
Leaderboard
Share
Learn
Created by
SparklingLemur40154
Visit profile
Cards (52)
average velocity
displacement
/
change in time
(△x/△t)
View source
instantaneous velocity
lim
of
displacement
/
change
in
time
View source
average speed
total distance
/
time
View source
average acceleration
change in
velocity
/ change in
time
(△v/△t)
View source
instantaneous acceleration
lim of change in velocity / change in time
View source
speeding up
v and a have same sign
View source
slowing down
v and
a have
opposite
signs
View source
position from velocity equation
integral
from
x initial
to
x final
of
v
(t)
View source
1-D Kinematic Equations (
given
on equation sheet)
v =
v0
+
atx
=
x0
+
v0t
+
1/2at^2v^2
=
v0^2
+
2a(change in x)
View source
free fall
motion
of an object
exclusively
under the
influence
of the
force
of
gravity
View source
3 possibilities for 1-D free fall
If +y is
upward
:object
dropped
from
rest
(v0 = 0)object thrown
downward
(v0 = negative)object thrown
upward
(v0 = positive)
View source
plots of
position
and
velocity
v time with differing
accelerations
View source
expression for vector A in terms of x and y components
vector A = (A
cos x
)i + (A
sin x
)
jwhere
A
is
the
hypotenuse
of
triangle
made by vector A's
x
and y components
View source
magnitude of vector
A
A
= √(
Ax
)^
2
+ (
Ay
)^
2
View source
Componentwise
Addition
of Vectors (C, A,
B
)
Cx = Ax + BxCy =
Ay
+
By
View source
2-D Kinematics General Equations
r(t) = x(t)i + y(t)jch.
r = (ch. x)i + (ch. y)javerage velocity vector = (ch. x/ch.t)i + (ch. y/ch.t)jinstantaneous velocity vector = (vx)i + (vy)j = (dx/dt)i + (dy/dt)jinstantaneous acceleration = (ax)i + (ay)j = (d^2x/dt^2)i + (d^2y/dt^2)j
View source
In 2-D projectile motion w constant a: horizontal component of the initial velocity (vx0)
vx0 = v0 cos x
View source
In 2-D projectile motion w constant a: vertical component of the initial velocity (vy0)
vy0 =
v0 sin x
View source
In 2-D projectile motion:
horizontal component
of the
acceleration
(
ax
)
ax =
0
View source
In
2-D
projectile Motion:
vertical
component of the
acceleration
(
ay
)
ay =
-g
View source
In 2-D projectile motion w constant a: vertical component of velocity (vy) at maximum height
vy =
0
View source
2-D Kinematic Equations for Horizontal Component of Projectile Motion
vx
=
v0 cos
x (
constant
)
ch. x
= (
v0 cos
x)t
View source
2-D Kinematic Equations for Vertical Component of Projectile Motion
vy =
v0 sin
x
- gtch.
y = (
v0 sin x
)t
- 1/2gt^2
View source
mechanical
equilibrium
object has
constant
velocity and
zero
acceleration
View source
mass
a measure of an object's
resistance
to changes in
velocity
(
lower
mass means more
susceptible
to changes in velocity)
View source
force
push or pull,
nonzero
net force causes an object to
accelerate
(If m1 > m2,
a1
<
a2
)
View source
Newton's First Law
In
absence
of a
net force
, object at
rest
will remain at
rest
and an object in
motion
will continue to move in the same
direction
at the same
speed
View source
Newton's Second Law
F
=
ma
View source
Newton's Third Law
The force that A exerts on B is
equal
in
magnitude
and
opposite
in
direction
to the
force
that
B exert
on
A
View source
Relationship between the coefficients of
static
and
kinetic friction
us
>
uk
View source
How to determine which way
friction vector points
ask how the object would move in the
absence
of
friction
View source
uniform circular motion
particle travels with
constant linear speed
(v) in a
circular
pathparticle's
velocity
vector is always tangent to the
circular
path
View source
magnitude and direction of
acc
. vector in UCM (
given
on equation sheet)
a = v^
2
/ racc. vector points
toward
the
center
of the
circle
View source
centripetal force
not a new force but can be the force of tension, friction, gravitation, normal force, etc.
View source
Relationship between centripetal force and
centripetal
acceleration
F
=
mv^2
/ r
View source
Period of rotation (
given
on equation sheet)
T =
2pir
/ v
View source
work
(
N * m
)
mechanism
by which
energy
is
transferred
to an
object
via the
application
of a
force
while
object
undergoes
displacement
View source
positive work
F points in the same direction as displacement (facilitates motion)
View source
negative work
F points in the opposite direction as displacement (
opposes motion
)
View source
power
(
W
)
the rate at which work is done
View source
See all 52 cards