AP Physics Midterm Review

    Cards (52)

    • average velocity
      displacement / change in time(△x/△t)
    • instantaneous velocity
      lim of displacement / change in time
    • average speed
      total distance / time
    • average acceleration
      change in velocity / change in time(△v/△t)
    • instantaneous acceleration
      lim of change in velocity / change in time
    • speeding up
      v and a have same sign
    • slowing down
      v and a have opposite signs
    • position from velocity equation
      integral from x initial to x final of v(t)
    • 1-D Kinematic Equations (given on equation sheet)

      v = v0 + atx = x0 + v0t + 1/2at^2v^2 = v0^2 + 2a(change in x)
    • free fall
      motion of an object exclusively under the influence of the force of gravity
    • 3 possibilities for 1-D free fall
      If +y is upward:object dropped from rest (v0 = 0)object thrown downward (v0 = negative)object thrown upward (v0 = positive)
    • plots of position and velocity v time with differing accelerations
    • expression for vector A in terms of x and y components
      vector A = (A cos x)i + (A sin x)jwhere A is the hypotenuse of triangle made by vector A's x and y components
    • magnitude of vector A
      A = √(Ax)^2 + (Ay)^2
    • Componentwise Addition of Vectors (C, A, B)

      Cx = Ax + BxCy = Ay + By
    • 2-D Kinematics General Equations
      r(t) = x(t)i + y(t)jch. r = (ch. x)i + (ch. y)javerage velocity vector = (ch. x/ch.t)i + (ch. y/ch.t)jinstantaneous velocity vector = (vx)i + (vy)j = (dx/dt)i + (dy/dt)jinstantaneous acceleration = (ax)i + (ay)j = (d^2x/dt^2)i + (d^2y/dt^2)j
    • In 2-D projectile motion w constant a: horizontal component of the initial velocity (vx0)
      vx0 = v0 cos x
    • In 2-D projectile motion w constant a: vertical component of the initial velocity (vy0)
      vy0 = v0 sin x
    • In 2-D projectile motion: horizontal component of the acceleration (ax)

      ax = 0
    • In 2-D projectile Motion: vertical component of the acceleration (ay)

      ay = -g
    • In 2-D projectile motion w constant a: vertical component of velocity (vy) at maximum height
      vy = 0
    • 2-D Kinematic Equations for Horizontal Component of Projectile Motion
      vx = v0 cos x (constant)ch. x = (v0 cos x)t
    • 2-D Kinematic Equations for Vertical Component of Projectile Motion
      vy = v0 sin x - gtch. y = (v0 sin x)t - 1/2gt^2
    • mechanical equilibrium

      object has constant velocity and zero acceleration
    • mass
      a measure of an object's resistance to changes in velocity(lower mass means more susceptible to changes in velocity)
    • force
      push or pull, nonzero net force causes an object to accelerate(If m1 > m2, a1 < a2)
    • Newton's First Law
      In absence of a net force, object at rest will remain at rest and an object in motion will continue to move in the same direction at the same speed
    • Newton's Second Law
      F = ma
    • Newton's Third Law
      The force that A exerts on B is equal in magnitude and opposite in direction to the force that B exert on A
    • Relationship between the coefficients of static and kinetic friction
      us > uk
    • How to determine which way friction vector points
      ask how the object would move in the absence of friction
    • uniform circular motion
      particle travels with constant linear speed (v) in a circular pathparticle's velocity vector is always tangent to the circular path
    • magnitude and direction of acc. vector in UCM (given on equation sheet)

      a = v^2 / racc. vector points toward the center of the circle
    • centripetal force
      not a new force but can be the force of tension, friction, gravitation, normal force, etc.
    • Relationship between centripetal force and centripetal acceleration

      F = mv^2 / r
    • Period of rotation (given on equation sheet)

      T = 2pir / v
    • work (N * m)

      mechanism by which energy is transferred to an object via the application of a force while object undergoes displacement
    • positive work
      F points in the same direction as displacement (facilitates motion)
    • negative work
      F points in the opposite direction as displacement (opposes motion)
    • power (W)

      the rate at which work is done