provides an instantaneous change from one shot to another.
Cut
gradually darkens the end of a shot to black
Fade-out
Lightens a shot from black
Fade-in
briefly superimposes the end of shot A and the beginning of shot B
Dissolve
Shot B replaces shot A by means of a boundary line moving across the screen
Wipe
Dimensions of Film Editing
Graphic Relations
Rhythmic Relations
SpatialRelations
Temporal Relations
Graphics may be edited to achieve smooth continuity or abrupt contrast.
The filmmaker links shots by close graphic similarities.
Graphic Match
The contrast is between movement and stillness.
GraphicContrast
Length of a shot
Every shot is of a certain length, with its series of frames consuming a certain amount of time on screen.
The film-maker can adjust the lengths of any shot in relation to the shots around it. That choice taps into the rhythmic potential of editing.
Rhythmic Relations
Sometimes the filmmaker will use shot duration to stress a single moment.
The result is a sudden flash that suggests a violent impact.
Flash Frames
Editing can control graphics and rhythm, but it can also construct film space. When early filmmakers discovered this, they grew giddy with their godlike power.
Spatial Reations
If you’re the director, you might start with a shot that establishes a spatial whole and follow this with a shot of a part of this space.
Manipulating Space
The KuleshovEffect- cutting together portions of a space in a way that prompts the spectator to assume a spatial whole that isn’t shown on screen.
Constructive Editing
Like other film techniques, editing can control the time of the action presented in the film.
Filmmakers almost always present their shots in chronological order, but they’re more likely to use editing to alter the duration of story events.
Temporal Relations
A much rarer option for reordering story events.
Flashforward
presents an action in such a way that it consumes less time on the screen than it does in the story.
EllipticalEditing
If the action from the end of one shot is partly repeated at the beginning of the next.
Overlapping Editing
the menu of choices
uses a variety of classic film editing techniques to blend multiple camera shots, some taken at different times or even different locations into a seamless, consistent narrative.
Continuity Editing
is not literally the reverse of the first framing. It’s simply a shot of the opposite end of the axis of action, usually showing a three-quarters view of the subject.
Reverse shot pattern
This occurs when shot A presents someone looking at something offscreen and shot B shows us what is being looked at.
Eye-line match
When working in the continuity style, the filmmaker builds the scene’s space around what is called the axisofaction, the center line, or the 180° line.
SpatialContinuity
A very powerful device. This is simply a matter of carrying a single movement across a cut.
Match-on-action
freedom to “cheat” mise-en-scene from shot to shot—that is, to slightly mismatch the positions of characters or objects.
Cheat cut
the plot alternates shots of story events in one place with shots of another event elsewhere.
Editing can create omniscience, that godlike awareness of things happening in many places.
Crosscutting
classical continuity editing also often presents only once what happens once in the story.
chrono- logical sequence and one-for-one frequency are the standard methods of handling order and frequency within the continuity style of editing.
Frequency
Sound issuing from the story space
Diegetic Sound
usually lack dialogue, they tend to come wrapped in music.
Montage Sequence
This term is used in various ways, butone primary meaning is this: When you cut together two shots of the same subject, if the shots differ only slightly in angle or composition, there will be a noticeable jump on the screen.
Jump cut
Here the filmmaker cuts from the scene to a metaphorical or symbolic shot that doesn’t belong to the space and time of the narrative