Operant conditioning

    Cards (6)

      • Skinner claimed that all behaviour is learnt as a result of consequences in our environment.
      • Involves learning through consequences (positive and negative).
    • Positive reinforcement:
      • Increases the likelihood of a response occurring becuase it involves a reward for the behaviour.
      • Examples- giving a dog a treat when it's learnt a new trick, pocket money for chores.
    • Negative reinforcement:
      • Increases the likelihood of a response occurring because it involves the removal of, or escaping from, unpleasant consequences.
      • Examples- giving a dog a toy to stop it chewing on something, reins loosened when horse has slowed down.
    • Positive punishment:
      • The consequence of receiving something unpleasant which decreases the probability of the behaviour being repeated.
      • Examples- a child sat on the naughty step, a speeding ticket.
    • Negative punishment:
      • The consequence is removing something desirable and decreases the probability of the behavior being repeated again.
      • Examples- phone taken away, toys taken away.
    • Examples of operant conditioning, in the real world, is the token economy- used in institutions, such as prisons, where tokens are given for good behaviour.
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