Transfer of skills

Cards (12)

  • Learning or regularly performing a skill can affect the learning of a second skill.
  • Types of transfer
    • Proactive
    • Retroactive
    • Positive
    • Negative
    • Bilateral
  • Proactive transfer
    When a skill learned previously affects a skill yet to be learned or performed
  • Retroactive transfer
    When learning a new skill affects a skill learned previously.
  • Positive transfer
    When the learning and performance of one skill help the learning and performance of another skill
  • Negative transfer
    When the learning and performance of one skill hinder the learning and performance of another skill.
  • Bilateral Transfer
    The transfer of learning from one limb to another
  • Positive transfer
    • This occurs when the two skills are similar in some way
    • If one of the skills has already been mastered, this makes learning the second skill easier.
    • A coach can aid PT by making sure the athlete understands the similarities between the two skills.
    • Eg - the skill of throwing can be transferred to the arm action of a tennis serve
  • Negative transfer
    • This occurs when learning one skill then makes it more difficult to learn the second skill.
    • Happens when a stimulus common to both skills requires a different response
    • Can be avoided by making practice sessions similar to match situations, to ensure a larger generalised motor programme.
    • Eg squash player playing tennis may find it hard to not use wrist during shots
  • Bilateral Transfer
    • Refers to the capacity of a performer who can perform a skill with their dominant side to learn to perform the skill with their non dominant side
    • Eg - footballer that can shoot with their left and right leg with power and accuracy.
  • Bilateral transfer
    • Occurs through cognitive aspects eg - understanding what is required
    • Also occurs through transfer of the motor programme so that the pattern of movement learned by one limb is used subconsciously by the other limb.
  • Optimising positive transfer / limiting negative transfer
    • Give clear and concise demonstrations
    • Make performer aware of transferable elements - highlight the element
    • Allow positive transfer by offering variable practices that imitate game situations