Technolog-based art

Subdecks (1)

Cards (29)

  • Technology has literally taken over every aspect of life in the 21st century, and the creative and visual arts have not been spared.
  • Technology-based art is essentially computer-generated and/or manipulated.
  • Computer art or digital art first came on the scene in the early 1960s due to the technology that was constantly developing and that became available at that time.
  • The early experimenters in computer art were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed.
  • Computer art was initially met with questions as to whether it was "true art" since it made use of electronic and mechanical devices, rather than the artist's own hand, to produce the images and effects.
  • Exhibits of computer art became highly popular and critically acclaimed, as digital artists or computer art masters or "superstars" came to the fore in Europe, Russia, and the United States.
  • Some digital artists use their works to express their views on political, social, and cultural issues; as well as to advocate causes that are critical to modern life, such as the environment and climate change.
  • In our country, Filipino artists were influenced by the technology trend in art, primarily in the commercial sphere.
  • Mobile phone art can involve using image manipulation programs and applications like Pixir, Pic Collage, Photo Grid, Doodle Booth, Photo Booth, Magic Mirror Booth, Pic Monkey, Flipagram, Picsart, Snapseed, and Instagram.
  • Computer-generated images can involve making your own illustrations using programs like Gimp, Paint.net, Inkscape, Xara Extreme, Artweaver, Draw Plus, Pencil, Picasa, Paint Star, Smooth Draw, Spray, Karbon, and Adobe Photoshop Express.
  • Mobile phone art involves using a mobile phone to generate original works of art for various purposes, such as personal photographs and videos, school projects, and reports.
  • Mobile phone art can involve manipulating images with a myriad of special effects, both visual and sound, and can be done on android devices like tablets, phones, and phablets.
  • Computer-generated images involve creating original images from scratch using specialized programs for image generation and manipulation, such as Adobe Illustrator and Corel Draw.
  • Computer/digital arts use electronic and mechanical devices, rather than the artist's own hand, to produce the desired images and effects, making them technology-based art forms.
  • Mobile phone art can involve combining images, incorporating text, and including simple animation.
  • From the 1960s to the 1990s, Filipino illustrators earned a reputation for their talents and were highly in demand in the field of international comic book illustration.
  • There are also institutions offering training courses on the digital arts, such as the First Academy of Computer Arts, the Philippine Center for Creative Imaging (PCCI), as well as the Technical Education and Skills Development Authority (TESDA) through scholarships given by the Animation Council of the Philippines (ACPI).
  • Computer technology has invaded every aspect of modern life, and it has developed into forms and devices that can be mass produced, mass distributed, and widely accessible to everyone.