being given something to enforce behaviour. When a gambler wins money, it creates a 'buzz', positively reinforcing that behaviour. Near misses are also a positive reinforcement - short burst of excitement/tension
negative reinforcement
removal of something negative/uncomfortable to enforce behaviour. Gambling provides an escape from reality. Temporary relief from stress/anxiety
partial reinforcement
when only some instances of behaviour are rewarded. Meaning gamblers behaviour is only rewarded sometimes. Individual learns to persist for longer for continued reinforcement e.g timing of fruit machine
variable reinforcement
a type of partial reinforcement. Operant conditioning - when a reward is delivered at intervals that change each time. A variable reinforcement schedule creates the most persistent gambling behaviours. Gamblers continue to feed money