In the Cartesian coordinate system, coordinates are represented as (x, y) pairs
True
The point where the x and y axes intersect is called the origin
The resultant velocity in two dimensions with constant velocity is calculated as v= \sqrt{\vec{v_{x}}^{2} + \vec{v_{y}}^{2}}, which uses the principle of vector addition
Understanding the x-component and y-component of velocity is crucial for analyzing motion in two dimensions with constant velocity.
True
Match the vector component with its definition:
x-component ↔️ The horizontal part of the vector
y-component ↔️ The vertical part of the vector
Steps for adding two vectors graphically:
1️⃣ Place vectors "tip-to-tail"
2️⃣ Draw the resultant vector from the tail of the first vector to the tip of the second vector
The Cartesian coordinate system uses two axes: the x-axis and the y-axis, which intersect at the origin
Match the coordinate with its definition:
x-coordinate ↔️ Horizontal position relative to the origin
y-coordinate ↔️ Vertical position relative to the origin
The x-component of velocity, vx, represents the horizontal
In projectile motion, the horizontal velocity component remains constant
Steps for adding two vectors tip-to-tail:
1️⃣ Place the tail of the second vector at the tip of the first vector
2️⃣ Draw the resultant vector from the tail of the first vector to the tip of the second vector
A vector A can be expressed as the sum of its components using the formula: A=Axi^+Ayj^, where i^ and j^ are unit vectors in the x and y directions.unit
To subtract vector B from A, you place the tails of both vectors together and draw the vector from the tip of \vec{B}</latex> to the tip of A.
True
What does the x-coordinate in the Cartesian coordinate system indicate?
Horizontal position
Understanding the Cartesian coordinate system is crucial for analyzing motion in two dimensions.
True
The resultant velocity in two-dimensional motion with constant velocity can be found using vector addition.
True
Match the component of projectile motion with its characteristic:
Horizontal ↔️ Constant velocity
Vertical ↔️ Constant acceleration
The range of a projectile is given by the formula R = \frac{\vec{v_0}^2 \sin(2\theta)}{g}</latex>.
True
In two-dimensional motion with constant velocity, the resultant velocity can be found using vector addition