1. AQA GCSE Computer Science

    3.2 Programming

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    Subdecks (9)

    • 3.2.1 Data types

      AQA GCSE Computer Science > 3.2 Programming
      38 cards
    • 3.2.2 Programming concepts

      AQA GCSE Computer Science > 3.2 Programming
      76 cards
    • 3.2.3 Input/output and file handling

      AQA GCSE Computer Science > 3.2 Programming
      108 cards
    • 3.2.4 String handling operations

      AQA GCSE Computer Science > 3.2 Programming
      73 cards
    • 3.2.5 Random number generation

      AQA GCSE Computer Science > 3.2 Programming
      36 cards
    • 3.2.6 Structured programming

      AQA GCSE Computer Science > 3.2 Programming
      55 cards
    • 3.2.7 Robust and secure programming

      AQA GCSE Computer Science > 3.2 Programming
      63 cards
    • 3.2.8 Classification of programming languages

      AQA GCSE Computer Science > 3.2 Programming
      91 cards
    • 3.2.9 Integrated development environments (IDEs)

      AQA GCSE Computer Science > 3.2 Programming
      81 cards