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AQA GCSE Computer Science
3.2 Programming
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Subdecks (9)
3.2.1 Data types
AQA GCSE Computer Science > 3.2 Programming
38 cards
3.2.2 Programming concepts
AQA GCSE Computer Science > 3.2 Programming
76 cards
3.2.3 Input/output and file handling
AQA GCSE Computer Science > 3.2 Programming
108 cards
3.2.4 String handling operations
AQA GCSE Computer Science > 3.2 Programming
73 cards
3.2.5 Random number generation
AQA GCSE Computer Science > 3.2 Programming
36 cards
3.2.6 Structured programming
AQA GCSE Computer Science > 3.2 Programming
55 cards
3.2.7 Robust and secure programming
AQA GCSE Computer Science > 3.2 Programming
63 cards
3.2.8 Classification of programming languages
AQA GCSE Computer Science > 3.2 Programming
91 cards
3.2.9 Integrated development environments (IDEs)
AQA GCSE Computer Science > 3.2 Programming
81 cards