1. AQA GCSE Computer Science

3.2 Programming

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Subdecks (9)

  • 3.2.1 Data types

    AQA GCSE Computer Science > 3.2 Programming
    38 cards
  • 3.2.2 Programming concepts

    AQA GCSE Computer Science > 3.2 Programming
    76 cards
  • 3.2.3 Input/output and file handling

    AQA GCSE Computer Science > 3.2 Programming
    108 cards
  • 3.2.4 String handling operations

    AQA GCSE Computer Science > 3.2 Programming
    73 cards
  • 3.2.5 Random number generation

    AQA GCSE Computer Science > 3.2 Programming
    36 cards
  • 3.2.6 Structured programming

    AQA GCSE Computer Science > 3.2 Programming
    55 cards
  • 3.2.7 Robust and secure programming

    AQA GCSE Computer Science > 3.2 Programming
    63 cards
  • 3.2.8 Classification of programming languages

    AQA GCSE Computer Science > 3.2 Programming
    91 cards
  • 3.2.9 Integrated development environments (IDEs)

    AQA GCSE Computer Science > 3.2 Programming
    81 cards