PHY 032

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  • Mechanics is the area in physics which deals with the motions of macroscopic objects- objects that are large enough for us to observe without instrumentation.
  • Forces applied to objects result in Displacement, or changes in the position of the objective relative to its environment. These forces can be long-ranged forces or contact forces.
  • Long-range forces do not require the two forces to be touching. Example of this is Gravity.
  • Contact forces exist only if the objects are touching each other. An example is a ball kicked by a person's foot.
  • Force is any influence capable of changing the motion of a body. It is a push or pull.
  • Forces is expressed in Dynes(CGS/Centimeter-Gram-Second), Newton (MKS/Meter-Kilogram-Second) and Pound(English Units).
  • Scalar: quantities specified with magnitude only is a scalar. Examples of Scalar are length, mass, area, volume, time, and density.
  • Vector: quantities specified with magnitude and direction is a Vector. Examples of vector quantities are displacement, force, velocity, acceleration and momentum.
  • Vector Quantities:
    • Displacement
    • Force
    • Velocity
    • Acceleration
    • Momentum
  • Scalar Quantities:
    • Length
    • Mass
    • Speed
    • Volume
    • Time
    • Density
  • Components of Vector and Unit Vectors:
    • Rectangular Components >of vector are its projection on a set of right axes.
    • Component Method >of adding vectors is to resolve each into its rectangular components, which are then added, and the resultant found.
    • Resultant >is the vector sum of two or more factors.
  • There are three ways to identify Vector Direction:
    1. Quadrant Bearing
    2. True Bearing
    3. Standard Position
  • Quadrant Bearing:
    • vector is between and 90° east or west of the north-south line.
    • first, decide whether the arrow is closer to north or south. next, decide whether it's closer to the east of the west. finally, measure the angle.
  • True Bearing:
    • it is always measured clockwise from the north-south line.
    • true bearing are always given in three digits.
  • Standard position:
    • is measured counter clockwise from
  • Equilibrium: a body is in equilibrium when there is no change in its motion.
  • when a body is in Equilibrium, the vector sum of all forces acting on it is equal to zero. this is also known as the first condition for Equilibrium. that is, Fx=∑Fₓ =0andFy= 0 and ∑Fy =0 0
  • For a system of forces to be in equilibrium, the sum of all the moment or torque is equal to zero. that is the second condition for equilibrium.
    that is, M0=∑M₀ =0 0
  • a Unit Vector is a dimensionless vector having a magnitude of only one. Unit Vectors are used to specify a given direction and have no other physical significance.
  • the symbols i, j and k are used to represent unit vectors pointing in the positive x, y and z directions, respectively.
  • Motion: the most obvious and most common phenomena of the universe around us is Motion.
  • Mechanics, the foundation of physics, is classified into two branches, Kinematics and Dynamics.
  • Kinematics is that branch that deals with a description of motion only, without involving the factors which tend to cause changes in the motion of bodies.
  • Dynamics includes a study of the factors, like forces and physical properties of the bodies, which affect the motion of these bodies.
  • Rectilinear Motion is the study of motion of bodies, or the kinematics of particles, moving along a straight line.
  • Speed is distance per unit time, and velocity is the displacement per unit time.
  • Instantaneous velocity is the time rate of changes in displacement.
  • Acceleration is the change of velocity per unit time.
  • Instantaneous acceleration is the time rate of change of velocity.
  • Uniformly accelerated motion is defined as the motion in a straight line in which the distance is always the same and the speed changes at a constant rate.
  • Freely Falling Body is a body that acted on by no force or no appreciable magnitude other than its weight.
  • Projectile is a body which is given an initial velocity and then allowed to move under the influence of gravity only.
  • Two types of Projectile motion:
    >Along the x-axis: uniform velocity, which is responsible for the particle's horizontal(forward) motion.
    >Around the y-axis: uniform acceleration, which is responsible for the particle's vertical(downward) motion.
  • Uniform Circular Motion is the simplest type of motion in which the direction changes in uniform circular motion in which there is no change in speed but only a change in direction.
  • Horizontal Circular Motion: a very good example of uniform circular motion is a stone tied to string and whirled around in a horizontal circle at a constant speed along the circle, such as that it completes equal number of revolutions in equal intervals of time.
  • Vertica Circular Motion: if the stone is whirled in a vertical motion, the force of gravity will have to be considered in determining the tension in the string.
  • Conical Pendulum: as the mass m moves with constant speed v along the circle, the cord sweeps out a conical surface, hence called conical pendulum.
  • Banking curves: when a car turns around a curve, there must be a centripetal force acting on it.
  • Inertia is the tendency of a body to resist any attempt to changes it velocity. "a body at rest, remains at rest."
  • Mass(m) is that property of an object that specifies how much resistance an object exhibits to changes in its velocity and SI unit is kg(MKSO), g(CGS) and slug in U.S customary system.