Mechanics is the area in physics which deals with the motions of macroscopic objects- objects that are large enough for us to observe without instrumentation.
Forces applied to objects result in Displacement, or changes in the position of the objective relative to its environment. These forces can be long-ranged forces or contact forces.
Long-range forces do not require the two forces to be touching. Example of this is Gravity.
Contact forces exist only if the objects are touching each other. An example is a ball kicked by a person's foot.
Force is any influence capable of changing the motion of a body. It is a push or pull.
Forces is expressed in Dynes(CGS/Centimeter-Gram-Second), Newton (MKS/Meter-Kilogram-Second) and Pound(English Units).
Scalar: quantities specified with magnitude only is a scalar. Examples of Scalar are length, mass, area, volume, time, and density.
Vector: quantities specified with magnitude and direction is a Vector. Examples of vector quantities are displacement, force, velocity, acceleration and momentum.
Vector Quantities:
Displacement
Force
Velocity
Acceleration
Momentum
Scalar Quantities:
Length
Mass
Speed
Volume
Time
Density
Components of Vector and Unit Vectors:
Rectangular Components >of vector are its projection on a set of right axes.
Component Method >of adding vectors is to resolve each into its rectangular components, which are then added, and the resultant found.
Resultant >is the vector sum of two or more factors.
There are three ways to identify Vector Direction:
Quadrant Bearing
True Bearing
Standard Position
Quadrant Bearing:
vector is between 0° and 90° east or west of the north-south line.
first, decide whether the arrow is closer to north or south. next, decide whether it's closer to the east of the west. finally, measure the angle.
True Bearing:
it is always measured clockwise from the north-south line.
true bearing are always given in three digits.
Standard position:
is measured counter clockwise from 0°
Equilibrium: a body is in equilibrium when there is no change in its motion.
when a body is in Equilibrium, the vector sum of all forces acting on it is equal to zero. this is also known as the first condition for Equilibrium. that is, ∑Fx=0and∑Fy=0
For a system of forces to be in equilibrium, the sum of all the moment or torque is equal to zero. that is the second condition for equilibrium.
that is, ∑M0=0
a Unit Vector is a dimensionless vector having a magnitude of only one. Unit Vectors are used to specify a given direction and have no other physical significance.
the symbols i, j and k are used to represent unit vectors pointing in the positive x, y and z directions, respectively.
Motion: the most obvious and most common phenomena of the universe around us is Motion.
Mechanics, the foundation of physics, is classified into two branches, Kinematics and Dynamics.
Kinematics is that branch that deals with a description of motion only, without involving the factors which tend to cause changes in the motion of bodies.
Dynamics includes a study of the factors, like forces and physical properties of the bodies, which affect the motion of these bodies.
Rectilinear Motion is the study of motion of bodies, or the kinematics of particles, moving along a straight line.
Speed is distance per unit time, and velocity is the displacement per unit time.
Instantaneous velocity is the time rate of changes in displacement.
Acceleration is the change of velocity per unit time.
Instantaneous acceleration is the time rate of change of velocity.
Uniformly accelerated motion is defined as the motion in a straight line in which the distance is always the same and the speed changes at a constant rate.
Freely Falling Body is a body that acted on by no force or no appreciable magnitude other than its weight.
Projectile is a body which is given an initial velocity and then allowed to move under the influence of gravity only.
Two types of Projectile motion:
>Along the x-axis: uniform velocity, which is responsible for the particle's horizontal(forward) motion.
>Around the y-axis: uniform acceleration, which is responsible for the particle's vertical(downward) motion.
Uniform Circular Motion is the simplest type of motion in which the direction changes in uniform circular motion in which there is no change in speed but only a change in direction.
Horizontal Circular Motion: a very good example of uniform circular motion is a stone tied to string and whirled around in a horizontal circle at a constant speed along the circle, such as that it completes equal number of revolutions in equal intervals of time.
Vertica Circular Motion: if the stone is whirled in a vertical motion, the force of gravity will have to be considered in determining the tension in the string.
Conical Pendulum: as the mass m moves with constant speed v along the circle, the cord sweeps out a conical surface, hence called conical pendulum.
Banking curves: when a car turns around a curve, there must be a centripetal force acting on it.
Inertia is the tendency of a body to resist any attempt to changes it velocity. "a body at rest, remains at rest."
Mass(m) is that property of an object that specifies how much resistance an object exhibits to changes in its velocity and SI unit is kg(MKSO), g(CGS) and slug in U.S customary system.