MEDIA INFORMATION LITERACY

Cards (57)

  • 5 types of noise
  • Technical pertaining to channel interruption
  • Environmental external elements
  • Semantic language problem
  • Socio-Pyschological : pre-conceived notions and/or culture bias
  • Socio-Pyschological : can include learning disabilities
  • Physiological : Physical Handicaps
  • Feedback ongoing process with all involved parties engaged in creating sharing meaning.
  • Source : encoder = sender = communicator
  • Receiver : target = audience = listener/reader
  • Message: idea = purpose = intention
  • channel platform
  • Effect : outcome of a communication or the response
  • Effect: NOT the desired outcome. Can be Overt ( obvious/visible) or Covert( non-observed)
  • Institutions: significant practice, relationships, organizations ina a society.
  • Data storage : used to place, keep, and retrieve, electronic data.
  • Primary : storage device such as RAM ( Random Access Memory )
  • Secondary : Hard Drive
  • Secondary : can be removable, internal, or external storage.
  • Magnetic storage devices: one of the most common types of storage.
  • Optical storage devices : uses lasers and lights as its method of reading and writing data.
  • Flash Memory devices : becomes cheaperas it is more efficient and reliable solutions
  • Democracy : will of the people
  • Language : system of conventional spoken, manual, or written SIGNS and SYMBOLS
  • The study of Symbols is called SEMICOLONS
  • Visual : what is on screen was specifically chosen to generate
  • Aural : diegetic and non diegetic sounds.
  • Aural : sound can help create a scene and construct the environment, atmosphere and mood, and define genre.
  • Written : print based media; also in text such as captions on photograph
  • Verbal : Radio, Tv, and Film. How the language is delivered.
  • Non-Verbal : body language and gestures.
  • Decoding : occurs through listening, reading, or watching these language in action
  • Code : communicate ideas and impression For an audience, producers, and other stakeholders.
  • Conventions : generally accepted ways of doing something.
  • Code : system of signs and symbol, which creates meaning
  • Digital Citizenship : person using information technology in order to engage in society and goverment.
  • 4 stages of Innovation : Emergence , Entrepreneurial, Breakthrough Mass Market, Convergence
  • Prehistoric Age : where the medium of communication was primarily oral
  • Pre-Industrial : long period and had an agricultural and handicraft economy
  • Industrial Age : marked by innovation of machines