motivation

Cards (40)

    1. MOTIVATION
    • Derived from word motive which means needs, desires, wants, or drives within an individual
    • A process of stimulating people to actions to accomplish the goal
    • Psychological factor stimulating the people behavior is: (RJTDS)
    1. Recognition
    2. Job satisfaction
    3. Teamwork 
    4. Desire for money
    5. Success
    1. STAGES OF MOTIVATION
    2. Sparking motivation
    3. Sustaining motivation 
    4. Amplifying motivation
    1. Sparking motivation: ambition and expectancy 
    • The higher your desire the higher the motivation
    1. Sustaining motivation:  attention and effort
    • You need to sustain motivation to keep on going.
    • Most people lack consistency
    • Consistency 
    • The longer and deeper you give attention to your desires, the more motivated you feel.
    1. Amplifying motivation: attitude and environment
    • Spend time with positive people
    1. CHARACTERISTICS OF MOTIVATION
    2. Interaction between the individual and the situation
    • Motivation is not a personal trait but an interaction
    1. Goal-directed behavior
    • Motivation is leaded to an action that is goal oriented
    1. TYPES MOTIVATION
    2. INTRINSIC MOTIVATION
    3. EXTRINSIC MOTIVATION
    1. INTRINSIC MOTIVATION
    • Individual is motivated by internal desires
    • When the learner wants to learn for the sake of learning.
    • based on personal objectives
    • Deeper anf long term effect
  • FACTORS OF INTRINSIC MOTIVATION:
    1. Heredity
    2. Intellectual abilities
    3. Intrinsic drive
    4. Personal philosophy
    5. Desire for recognition and to serve others
    1. EXTRINSIC MOTIVATION
    • Motivated by external desires
    • Pressure is outside zone
    • Reasons other than his/her personal interest 
    • Can only be activated by the person
  • MOTIVATIONAL FACTORS OF LEARNERS
    1. PYSCHOLOGICAL NEEDS
    2. INCENTIVES
    1. Security 
    • Feeling of being safe and protected, always present in some form of human behavior
    1. Anxiety
    • Feeling of concern or worry
    • Involve danger to the learning process
    1. Frustration
    • Feeling of being blocked or hindered to achieve a goal
    1. Independence
    • Need to achieve status of self-efficiency
    1. Actualization
    • Fulfillment of one’s personality
    • Recognize their capabilities and self-worth
    1. Assertion 
    • Overt manifestation of one’s personality to speak oneself, her ideas, opinions, and feelings
    1. Achievement
    • Attain some worthwhile goals
    1. Recognition
    • Acknowledgement of one’s achievement
    • Pleases individuals
    1. Participation
    • Sharing experiences and activities
    1. Interest
    • Inner desire for some object which has concern or importance to a person
    1. Religious needs
    • Requirement for god
    1. Praise and reproof
    • Craves for recognition or approval of other
    1. Competition
    • Urging oneself to take action to achieve a certain objective in order to prove one’s capabilities or excellence
    • Three kinds:
    1. Compete with other groups
    2. Compete with other individual in the same group
    3. Self-competition - yield the greatest amount of learning
    1. Knowledge of Progress 
    •Strengthens the learner’s determination to reach the goal that he/she has set for himself/herself. 
    1. School marks - basis for grading
    1. Exhibiting good works - Often yields positive results. When a student knows that the best work is to be exhibited, the desire to do better work is stimulated or created.
    1. Game or play
    • Desire to play, when properly stimulated and directed, will maintain interest and facilitate learning. 
    • An incentive for learning and a great factor in physical and mental development. 
    1. Examination
    • Creates a drive among students to prepare and review in order to attain a passing mark which will spare his/her of embarrassment due to failure.
    1. Dean’s list
    • Gives a student a sense of recognition and pride. However, this only appeals only to bright students. 
    1. Emulation
    • This principle governing emulation should be to excel without hurting or degrading others.
    1. drawbacks/disadvantages 
    • Necessary to increase rewards periodically to sustain and maintain motivation to learn. 
    • Thought that attainment of material reward is the primary goal. And school learning becomes a means to an end which is quickly cast aside or ignored
    1. Punishment 
    • Used as a form of extrinsic motivation. 
    • Teach the learner respect for authority. 
    • Block undesirable responses.
    • Force the learner to do something he was not ready to do. 
  • BASED ON MOTIVES:
    1. Rewards
    2. Recognition
    3. Punishment
    4. Pleasure
    5. Desire to compete
  • PSYCHOLOGICAL NEEDS
    1. security
    2. anxiety
    3. frustration
    4. assertion
    5. achivement
  • PSYCHOLOGICAL NEEDS (2)
    1. actualization
    2. religious needs
    3. interest
    4. independence
    5. participation
  • incentives (1)
    1. school mark
    2. punishment
    3. praise and reproof
    4. examination
    5. emulation
    6. exhibiting good action
    7. deans list
    8. disadvantage
  • incentives (2)
    1. competition
    2. knowledge of progress
    3. material reward
    4. game or play
  • purpose and importance of motivation
    1. arouse desire to achieve goal
    2. accomplish a objective
    3. student perform in a desired way
    4. studs willingly complete tasks
    5. use incentives
    6. direction for learning
  • EXTRINSIC BEHAVIOR IS BASED ON MOTIVES WHICH INCLUDES
    1. PUNISHMENT
    2. PLEASE
    3. REWARD
    4. RECOGNITION
    5. DESIRE TO COMPETE