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Dynamics
Projectile Motion
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Created by
ben scott
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Cards (9)
projectile motion simple
A)
time to apex
B)
total time flight
C)
range to apex
D)
s
E)
h
5
Velocity horizontal =
constant
as ideal for
simple
calculations, no
losses
upward
movement
-
deceleration
-9.81
m /
s
^
2
downward movement -
acceleration
+9.81
m / s ^
2
V
V
=
V_V=
V
V
=
s
i
n
θ
V
sin\theta V
s
in
θ
V
Vertical
velocity =
sin
angle x main velocity
time to reach the ground from the
highest
point is
equal
to the
time
taken to reach that height.
V
H
=
V_H=
V
H
=
c
o
s
θ
V
cos\theta V
cos
θ
V
Horizontal
Velocity =
cos
angle x velocity
total time = time to get to
max height
x
2
If given gradient use
tan
-1
opp
/
adj
to get
angle