Cards (9)

  • Early Stage Rehabilitation
    • hospital based
  • Characteristics of early (cognitive) learners:
    • Large, frequent errors
    • Inconsistent
    • Inefficient
    • Effortful
    • High cognitive load
    • Easily fatigued
    • High anxiety
  • Principles of rehabilitation:
    • Reduce cognitive load
    • Constant vs variable
    • Blocked vs random
    • Distributed practice (not massed)
    • Task specific (as far as possible)
    • Whole or part practice?
    • Demonstrate and give meaningful cues
    • Bandwidth feedback for critical errors
  • Early Stage Rehabilitation (hospital based)
    • Address impairment specifically i.e. as related to the task such as:
    • Individual:
    • Strengthening
    • Balance
    • Soft tissue shortening
    • Environment:
    • Quiet
    • Minimal distractions
  • Early Stage Rehabilitation (hospital based) - Task:
    • Part/whole task specific practice
    • Simplify/segment
    • Practice conditions:
    • Distributed practice (fatigue quickly, continuous task)
    • May need to start with constant and progress to variable
    • Organisation of practice
    • Blocked practice with frequent rests
    • Instruction and feedback
    • Feedback with focus on critical errors
    • Clear demonstration
    • Simple cues
    • Safety/manual handling
  • Early Stage Rehabilitation (hospital based) - Aids and adaptations:
    • Ceiling track
    • Parallel bars
    • Treadmill training
    • Walking frames
    • Staff (two, three, four +/- wheelchair behind)
  • Rehabilitation Progression - Individual:
    • Continue to address task specific impairments
  • Rehabilitation Progression - Environment:
    • Decrease support:
    • Remove/change aids and adaptations
    • Less physical and emotional support
    • Less feedback
    • Change surfaces
    • Change environment
    • Gym, ward, hospital atrium, home, outdoors
  • Rehabilitation Progression - Task:
    • Increase:
    • Distance
    • Time
    • Speed
    • Frequency
    • Start/stop/change direction
    • Blocked to random/variable practice
    • Part into whole task
    • Steady state to dual/multitask (walk, talk, carry)