ICT LESSON 1

Cards (30)

  • Information – facts provided or learned about something or someone
  • Communication – imparting or exchanging of information or news
  • Technology – machinery and equipment developed from the application
    of scientific knowledge
  • The World Wide Web (WWW) is the combination of all resources and users on the
    Internet that are using the Hypertext Transfer Protocol (HTTP). It was invented by Tim-
    Berners Lee.
  • three evolutions of the World Wide Web namely Web 1.0, Web 2.0, and Web 3.0.
  • When WWW was invented, most web pages were static. Static (also known as
    flat page or stationary page) means that the page is “as is” and cannot be manipulated
    by the user.
  • Web 2.0 allows users to interact with dynamic web pages. Instead of simply
    reading a page, users can comment or create user accounts. Dynamic pages are those
    that are influenced by user input or preferences. Include social media sites like Facebook, TikTok,
    YouTube, and blogs, as well as web-based games, among others.
  • Folksonomy allows users to categorize information using keywords. Popular social
    networking sites like Facebook, Twitter (X), and Instagram use tags that start with the
    pound sign (#), also known as hashtags. Blog sites and other websites also utilize
    tags. For instance, on the website Wattpad, tags are used to categorize story genres,
    writer names, publication dates, and more.
  • Rich User Experience – The content is dynamic and responsive to the user's input.
    Examples of this include web-based games like Farmville, websites with a navigation
    pane that takes the user to different pages when they click a link, and more.
  • User Participation – The website owner is not the only one who can contribute
    content. Users can also generate their own posts, comments, reviews, and more.
    Social media sites are examples of platforms where users can freely post content,
    even if they are not the creators of the website. This feature can also be seen in e-
    commerce websites where users can review products and leave comments about the
    service.
  • Long Tail – Services are offered on-demand rather than through one-time purchases.
    This is similar to subscribing to a data plan that charges users based on the amount
    of time they spend on the internet or the amount of bandwidth they use. Netflix and
    Spotify are examples of platforms that charge a fixed price on a monthly or yearly
    basis, regardless of the frequency of usage.
  • Software as a Service – Users subscribe to software only when needed instead of
    purchasing it. In this feature of Web 2.0, users can "rent" software, which is a more
    cost-effective option if the software is not needed regularly. Netflix and Spotify can be
    used as examples again. Users can cancel their subscription at any time as they don't
    actually "own" those platforms; they are simply granted access to them.
  • Mass Participation – Diverse information sharing through universal web access.
    Since most users have internet access, Web 2.0 content is based on contributions
    from people of various cultures. Users can interact with individuals from around the
    world, such as participating in an online concert livestream with people from different
    backgrounds.
  • Web 3.0 is a movement led by the World Wide Web Consortium. The semantic web
    provides a framework that allows data to be shared and reused to deliver web content
    specifically targeting the user. Examples of Web 3.0 include personalized contents
    such as advertisements specifically for you based on your activity, location-based app
    recommendations, etc.
  • Convergence – the synergy of technological advancements working towards a
    common goal or task. For example, someone can use their laptop to create a Word
    document and then edit the same document using their smartphone. All they need to
    do is synchronize or "sync" their devices. Another example is Google Docs, where
    users can create a document on a computer and continue working on it later using
    another device.
  • Social Media – a website, application, or online channel that enables web users to
    create, co-create, discuss, modify, and exchange user-generated content.
  • Social Networks – platforms that allow users to connect with others who share
    similar interests (Facebook, Linkedin).
  • Microblogging – focuses on short updates from the user (Twitter or X).
  • Blogs and Forums – platforms that allow users to post their content (Reddit,
    Quora, Tumblr).
  • Media Sharing – platforms that allow users to upload and share media
    (Instagram, YouTube, Tiktok).
  • Social News – platforms that allow users to post their items to other news
    sources (Google News).
  • Bookmarking Sites – platforms that allow users to store and manage links to
    various websites (Pinterest, Digg).
  • Assistive Media – a nonprofit service designed to help people with visual and reading
    impairments. It is like a big library of audio books and other reading materials. It helps
    people who may find it hard to read printed words. You can listen to your textbooks,
    stories, and lots of other things. It makes learning and enjoying reading much easier
    for everyone, no matter what challenges they face.
  • Mobile Technologies – The popularity of smartphones and tablets has significantly
    increased over the years due to their ability to perform tasks originally found on
    computers.
  • iOS – a mobile operating system developed by Apple Inc. exclusively for its
    hardware. It powers many of the company's mobile devices.
  • Android OS – a mobile operating system developed by Google primarily for
    touchscreen mobile devices like smartphones and tablets.
  • Blackberry OS – a proprietary mobile operating system developed by
    Blackberry Limited for its Blackberry line of smartphones.
  • Windows Phone OS – a family of mobile operating systems developed by
    Microsoft as the successor to Windows Mobile and Zune for smartphones.
  • Symbian – a mobile operating system and computing platform originally
    developed as a closed-source OS for PDAs in 1998 by Symbian Ltd.
  • WebOS – also known as Open WebOS or LG WebOS, is a multitasking
    operating system used in smart devices like Smart TVs and has been utilized
    as a mobile operating system.