THE HUMAN

Cards (32)

  • Information stored in memory is sent/received through visual, auditory, haptic, movement sensory, short-term, long-term
  • Emotion influences human capabilities
  • There are two stages in vision: physical reception of stimulus and processing and interpretation of stimulus
  • The eye is the mechanism for receiving light and transforming it into electrical energy
  • The retina contains rods for low light vision and cones for color vision
  • Visual angle indicates how much of a view object occupies and relates to size and distance from the eye
  • Visual acuity is the ability to perceive detail and is limited
  • Brightness is a subjective reaction to levels of light and is affected by the luminance of the object
  • Color is made up of hue, intensity, saturation, and cones are sensitive to color wavelengths
  • The visual system compensates for movement, changes in luminance, and uses context to resolve ambiguity
  • Optical illusions can occur due to overcompensation and are characterized by a visual percept that appears to differ from reality
  • Reading involves saccades and fixations, and word shape is important for recognition
  • Syntax is the arrangement of words and phrases to create well-formed sentences in a language
  • Pragmatics deals with language in use and the contexts in which it is used
  • Semantics is concerned with meaning in linguistics and logic
  • Touch involves receptors for heat, cold, pain, pressure, and awareness of body position affects comfort and performance
  • Hearing provides important feedback about the environment and is received via receptors in the skin
  • Movement time is dependent on age, fitness, and the type of stimulus
  • There are 3 types of memory function: sensory memory, short-term memory, long-term memory
  • Sensory memory acts as a buffer for stimuli received through the senses and is continuously overwritten
  • Short-term memory acts as a scratch-pad for temporary recall with rapid access and decay, and limited capacity
  • Episodic memory represents our memory of experiences and specific events in time in a serial form
  • Long-Term Memory (LTM) Semantic Memory:
    • Structured record of facts, meanings, concepts, and knowledge about the external world acquired
    • Refers to general factual knowledge shared with others and independent of personal experience and context
    • Includes types of food, capital cities, social customs, functions of objects, vocabulary, understanding of mathematics, etc.
    • Much of semantic memory is abstract and relational, associated with the meaning of verbal symbols
  • Long-Term Memory (LTM) Rehearsal:
    • Information moves from Short-Term Memory (STM) to LTM
    • Total Time Hypothesis: Amount retained is proportional to rehearsal time
    • Distribution of Practice Effect: Optimized by spreading learning over time
    • Structure, Meaning, and Familiarity make information easier to remember
  • LTM - Storage of Information Decay:
    • Information is lost gradually but very slowly
    • Interference: New information replaces old (retroactive interference) and old may interfere with new (proactive interference)
    • Memory is selective and affected by emotion, can subconsciously choose to forget
  • LTM - Forgetting:
    • Recall: Information reproduced from memory can be assisted by cues like categories and imagery
    • Recognition: Information gives knowledge that it has been seen before, less complex than recall as information is a cue
  • LTM - Retrieval Thinking: Reasoning & Problem Solving:
    • Process of using knowledge to draw conclusions or infer something new
    • Types of Reasoning: Inductive, Deductive, Abductive
    • Inductive Reasoning: Generalize from cases seen to cases unseen
    • Deductive Reasoning: Progress from general ideas to specific conclusions
    • Abductive Reasoning: Reasoning from event to cause, unreliable and can lead to false explanations
  • Problem Solving:
    • Process of finding solutions to unfamiliar tasks using knowledge
    • Gestalt Theory: Problem solving involves insight, restructuring of the problem, and functional fixedness
    • Problem Space Theory: Problem space comprises problem states, problem solving involves generating states using legal operators, heuristics may be employed
    • Analogy: Novel problems in new domain use knowledge of similar problems from similar domain
    • Skill Acquisition: Chunking information to optimize short-term memory, conceptual grouping of problems
  • Types of Error:
    • Slips: Right intention but failed to do it right, causes include poor physical skills and inattention
    • Mistakes: Wrong intention due to incorrect understanding, humans create mental models to explain behavior
  • Emotion:
    • James-Lange Theory: Emotion is interpretation of physiological response to stimuli
    • Cannon Theory: Emotion is psychological response to stimuli
    • Schacter-Singer Theory: Emotion is result of evaluation of physiological responses in the context of the situation
    • Emotion involves cognitive and physical responses to stimuli, affect influences responses to situations
  • Individual Differences:
    • Long Term: Sex, physical and intellectual abilities
    • Short Term: Effect of stress or fatigue
    • Changing: Age
    • Design implications: Stress affects problem solving difficulty, relaxed users are more forgiving, aesthetically pleasing interfaces increase positive affect
  • Thank you!