Social Cognitive

Cards (38)

  • Social cognitive theory emphasizes learning within a social context
  • People are active agents who can influence and be influenced by their environment
  • Founded by Albert Bandura, known for observational learning, self-efficacy, and reciprocal determinism
  • Assumption: new behaviors are learned by observing others and the consequences of their behavior
  • Imitation is likely if behavior is rewarded (positive or negative reinforcement), less likely if punished
  • Children imitated aggressive behavior of a model praised for being aggressive to the Bobo doll
  • Used to explain a wide range of human behaviors, from positive to negative social behaviors
  • Albert Bandura's social cognitive theory: human behavior results from personal factors, environmental influences, and behavioral patterns
  • Emphasizes observational learning, social experience, and reciprocal determinism
  • People are influenced by and actively influence their environments
  • Social cognitive theory includes cognitive processes like conceptions, judgment, and motivation
  • People actively influence their learning by interpreting outcomes of their actions
  • Bandura highlights the role of observational learning and imitation in human behavior
  • Bandura's theory avoids the assumption of radical behaviorism that all human behavior is learned through trial and error
  • Bandura's perspective applied to personality development, psychological disorders, education, health promotion, advertising, and more
  • Central tenet of Bandura's theory: people seek to develop a sense of agency and control over important events in their lives
  • Factors affecting agency and control: self-efficacy, outcome expectations, goals, and self-evaluation
  • Observational learning: learning through observation and imitation of others' behavior
  • Focuses on mental processes involved in learning, not just behavior itself
  • Stages of Social Learning Theory (SLT)
  • Factors determining effective learning: attention, retention, motor reproduction, and motivation
  • Attention: influenced by characteristics of the model, such as attractiveness, prestige, competence
  • Retention: storing observed behavior in long-term memory, often mediated by symbols
  • Motor Reproduction: ability and skills to physically reproduce observed behavior
  • Motivation: observer must be motivated to perform the behavior, influenced by expectancy, value, and affective reaction
  • Imitation more likely with positive reinforcement from the model (vicarious reinforcement)
  • Imitation is more likely to occur if the model is positively reinforced, known as vicarious reinforcement
  • Imitation is also more likely if we identify with the model, seeing them as sharing characteristics like age, gender, and social status
  • Social cognitive theory aims to explain how people regulate their behavior through control and reinforcement to achieve goal-directed behavior that can be maintained over time
  • Bandura included five constructs in his social learning theory, adding self-efficacy to his final social cognitive theory
  • Reciprocal determinism is the central concept of social cognitive theory, involving the dynamic and reciprocal interaction of individuals, the environment, and behavior to achieve goals
  • People seek to develop a sense of agency and exert control over important events in their lives
  • Behavioral capability refers to a person's ability to perform a behavior using their own knowledge and skills
  • Reinforcements can be internal or external responses to a person's behavior that affect the likelihood of continuing or discontinuing the behavior
  • Expectations refer to the anticipated consequences a person has of their behavior, influencing whether or not the behavior is completed successfully
  • Self-efficacy is the level of a person's confidence in their ability to perform a behavior, influenced by individual and environmental factors
  • Modeling media provides a way for people to observe and imitate behaviors with little risk, influencing learning and behavior adoption
  • Modeling media can prompt individuals to adopt certain behaviors and provide reinforcement for desired behaviors