Filipino

Cards (23)

  • Kawitihan ng Paksa:
    • Dapat ay likas na napapanahon
    • May mayamang damdaming pantao
    • May kapana-panabik na kasukdulan
    • Naiibang tunggalian
    • May malinaw at maayos na paglalarawan sa mga tauhan at tagpuan
  • Sapat na Kagamitan:
    • Mga datos na pagkukunan ng mga pangyayari
  • Kakayahang Pansarili:
    • Ang pagpili ng paksa ay naaayon sa kahusayan, hilig, at layunin ng manunulat
  • Tiyak na Panahon o Pook:
    • Ang kagandahan ng isang pagsasalaysay ay nakasalalay sa malinaw at masining na paglalarawan ng panahon at pook na pinangyarihan nito
    • Mahalagang iwasan ang labis na paghaba sa panahong sakop ng salaysay at pagbanggit ng napakaraming pook na pinangyarihan ng salaysay
  • Kilalanin ang mambabasa:
    • Sumusulat ang tao hindi para lamang sa kaniyang pansariling kasiyahan at kapakinabangan, kundi para sa kaniyang mambabasa
  • Mapagkukunan ng Paksa:
    • Sariling Karanasan: Pinakamadali at pinakadetalyadong paraan ng pagsasalaysay ng isang tao
    • Narinig o napakinggan sa iba
    • Napanood: Mga palabas sa sine, telebisyon, dulaang panteatro
    • Likhang-isip
    • Panaginip o Pangarap
    • Nabasa: Mula sa anumang tekstong nabasa kailangang ganap na nauunawaan ang mga pangyayari
  • Uri ng Pagsasalaysay:
    • Maikling Kuwento
    • Tulang Pasalaysay
    • Dulang Pandulaan
    • Nobela
    • Anekdota
    • Alamat
    • Talambuhay
    • Kasaysayan
    • Tala ng Paglalakbay (Travelogue)
  • Deus Ex Machina

    The incidence where an implausible concept or character is brought into the story in order to resolve the conflict and to bring about a pleasing solution
  • Metaphor

    The meaning or identity ascribed to one subject by way of another
  • Paradox

    The use of concepts or ideas that are contradictory to one another, yet, when placed together hold significant value on several levels
  • Irony
    Playing around with words such that the meaning implied by a sentence or word is actually different from the literal meaning
  • Allusion

    A figure of speech whereby the author refers to a subject matter such as a place, event, or literary work by way of passing reference
  • Simile
    The practice of drawing comparisons between two unrelated and dissimilar things, people, beings, places, and concepts marked with words "like" or "as"
  • Onomatopoeia
    Words whose sounds are close to the sound they are meant to depict
  • Symbolism
    A symbol device where the meaning of a greater, often abstract, concept is conveyed with the aid of a more material object or idea being used as an example
  • Hyperbole
    A literary device wherein the author uses specific words and phrases that exaggerate and overemphasize the crux of the statement in order to produce a grander, more noticeable effect
  • Personification
    The practice of attaching human traits and characteristics to inanimate objects, phenomena, and animals
  • Metonymy
    The practice of not using the formal word for an object or subject and instead referring to it by using another word that is intricately linked to the formal
  • Chiasmus
    The literary device that involves creating a fracture within a sentence where the two separate parts are distinguishable yet intrinsically linked
  • Analogy
    The literary device that helps to establish a relationship based on similarities between two concepts or ideas
  • Oxymoron
    The literary device that allows the author to use contradictory, contrasting concepts placed together in a manner that makes sense in a strange and slightly complex way
  • Euphemism
    A discreet way of saying something unpleasant without directly using negativity
  • Alliteration

    The literary device that uses words in quick succession beginning with letters belonging to the same sound group