A set of circumstances that makes it possible to do something.
Opportunity
Are something new and difficult which requires great effort and determination.
Challenges
The capacity or ability to direct or influence the behavior of others or the course of events.
Power
E-learning - a new method of learning where a student may take classes online or via an interactive software installed in computers and handled devices.
TRUE or FALSE: Discussions online encourage students to deepen their knowledge as well as take different viewpoints on a subject matter.
True
TRUE or FALSE: The lack of physical activity may cause boredom especially for young students who may have to sit in front of computers for several hours.
True
TRUE or FALSE: Too much time spent using a computer will possibly lead to better physical and mental health issues.
False
TRUE or FALSE: Commercial institutions and costumers from all over the world can now transact with each other online.
True
E-commerce - the conducting of business activities such as buying, marketing, and servicing of products or services.
3 forms of e-commerce: B2C, B2B, and C2C
TRUE or FALSE: New issues arise with the onset of e-commerce such as identity theft.
True
When someone use your personally identifying information like your name, social security number, or credit card number.
Identity Theft
TRUE or FALSE: Thieves can easily use the information they get online such as birthdates and ID numbers to access bank and government accounts.
True
TRUE or FALSE: People have not acquired more opportunities to express their political views and participate in political gatherings.
False
Using Social Media is a tool for making a political standpoint on a massive scale but will not necessarily guarantee a favorable outcome.
Media Economics - the application and study of economic theories and concepts to the media industries.
Social Media Sites - this sites gives entertainment and communication and has grown in recent years.
Social Media Communication - about conversations, community connecting with the audience and building relationships.
New Political Media - are form of communicating that facilitate the production and exchange of political content on platform and within network that accommodate interaction and collaboration.
New around the clock, the impact of polls, direct interaction with politicians, demographic and targeting.
Political
TRUE or FALSE: When social media is misused, it leads to sexual harassment, criminal offense, employment obligations breach, unlawful discernment, misconduct, violation of students, staff or parents' privacy, legal liability exposure, etc.
True
Child Pornography - an offense under the criminal act of 1958.
A publication, photograph, computer game, or film that represents the sexual activity of any person under the age of 18 is termed Child Pornography
Under the crimes act. 1958, Stalking is mentioned as a criminal offense.
Stalking - happens when an individual gets into the course of conduct with the idea to harm the opponent physically or mentally.
A few examples would be by contacting the victim by mean of email, message or phone call, following the victim, publishing any material online associated with the victim, hacking the victim's computer, providing offensive material to the victim, monitoring the victim, etc.
Stalking
TRUE or FALSE: Individual privacy is lost with social media networking websites and is one of the greatest problem faced these days.
True
The British teens of about 39% regretted what they posted.
TRUE or FALSE: The biggest disadvantage of social media networking is that it takes up a lot of students' time and is addicting.
True
The Digital Entertainment survey of 2008 in Great Britain mentions about one-third of students under age 15 to 19 allocate less timing for homework and more time on social media sites.
Online Abuse takes many forms, including threats of violence, discrimination, harassment, doxxing and sharing sexual and private images without consent online.
Massive Open Online Consent - an online course, content, or other resource aimed at unlimited participation and made available in an open access forum using the web.
Massive Open Online Consent - this consent is available to anyone, not only is all the content offered for "free," but it is designed with the distance learner in mind empowering users to learn using a flexible and self-directed approach.
Wearable Technology - electronics that can be worn on the body, either as an accessory or as a part of material used in clothing.
Ubiquitous Learning - known as learning is anytime and anywhere.
Ubiquitous Learning - whatever one listens to, may it be a radio program, a public announcement, or even a conversation coming from strangers, learning can take place.
Ubiquitous Learning - something that people cannot escape from because the society is full of information, ready to be consumed.
Virtual Reality - removes people from the real world and fully immerses them in a virtual world using a head-mounted display or headset.
Augmented Reality - enhances the real world with digital information.
Mixed Reality - blends imagination and reality so that users can both see and interact with the real world and the virtual environment simultaneously.