16.3 Technology in Education and Work

    Cards (70)

    • What is the primary purpose of technology in education?
      Enhance learning
    • In education, technology enhances learning through tools like online resources and educational software
    • The purpose of technology in work is to improve efficiency and productivity.
    • How is technology used in education to create interactive lessons?
      Online resources
    • In work, technology facilitates remote collaboration to streamline processes
    • Match the educational technology with its purpose:
      Interactive Whiteboards ↔️ Enhance classroom engagement
      Educational Software ↔️ Provide personalized learning
      Virtual Labs ↔️ Simulate experiments
      Online Resources ↔️ Offer access to global knowledge
    • What is a major advantage of technology in education?
      Personalized learning
    • The digital divide refers to disparities in access to technological resources.
    • In the workplace, technology improves efficiency and productivity
    • What type of educational technology simulates experiments for hands-on learning?
      Virtual labs
    • Order the advantages and disadvantages of technology in education:
      1️⃣ Enhanced engagement
      2️⃣ Personalized learning experiences
      3️⃣ Access to vast knowledge
      4️⃣ Distractions from social media
      5️⃣ Potential dependency on technology
      6️⃣ Digital divide
    • What are two significant benefits of technology in education?
      Enhanced engagement, personalized learning
    • Distractions from social media are a disadvantage of technology in education.
    • The digital divide creates disparities in access to technology
    • What is an example of technology used for automation in the workplace?
      Automated payroll systems
    • Cloud computing provides on-demand access to computing resources over the internet
    • Technology in the workplace can lead to job displacement due to automation.
    • What is the purpose of technology in education?
      Enhance learning
    • Match the area with its purpose:
      Education ↔️ Enhance learning
      Work ↔️ Improve efficiency & productivity
    • Educational software is an example of technology used in education
    • Interactive whiteboards in education enhance collaboration and visual learning.
    • What is the key benefit of educational software in education?
      Personalized learning
    • Dependency on technology can hinder critical thinking
    • Order the following uses of technology in education from most to least collaborative:
      1️⃣ Group projects
      2️⃣ Online resources
      3️⃣ Educational software
      4️⃣ Interactive whiteboards
    • Which tool improves real-time interaction and collaboration in the workplace?
      Slack
    • Digital fatigue can affect employee well-being in the workplace.
    • Technology in the workplace can lead to job displacement due to automation
    • What is a negative impact of technology on learning?
      Digital divide
    • Match the educational approach with its characteristic:
      Traditional ↔️ Lecture-based, content mastery
      Modern ↔️ Interactive, skill development
    • What are three future trends in technology for education and work?
      AI, VR, IoT
    • Virtual reality in education can create immersive learning experiences.
    • In education, AI is expected to provide personalized learning and adaptive assessments
    • What three technologies are expected to revolutionize learning and work in the future?
      AI, VR, IoT
    • In education, AI is used for personalized learning and adaptive assessments
    • VR in education provides immersive learning experiences and virtual field trips.
    • What is the primary use of IoT in education?
      Smart classrooms
    • AI-powered adaptive learning systems adjust the difficulty level based on student performance
    • In what type of environment is VR used for training simulations?
      Real-world
    • Technology in education enhances learning through tools like online resources and software.
    • Interactive whiteboards enhance classroom engagement