5.2 - Information Processing

Cards (52)

  • Input
    See, feel, hear
  • Decision making
    interpret input in CNS and decide upon action
  • Output
    action carries out
  • Welford’s Model of Processing
    Model 1:
  • Welford’s Model of Processing
    Model 2:
  • Sensory Input
    Exteroceptors
    • Sensing exterior stimuli like pain, pressure, temperature and touch 
    Proprioceptors
    • Receives stimuli within the body, especially those to do with movement and position 
    Interoceptors
    • Receives stimuli from the gut and other internal organS
  • Perception
    Perception refers to the process by which individuals interpret and make sense of sensory information from their environment.
  • Memory
    We have 2 types of memory, short term memory and long term memory. Short-term memory is responsible for holding and processing information temporarily, while long-term memory stores information for a more extended period.
  • Decision Making
    • Decision-making is the process of choosing a course of action from various alternatives based on the processed sensory information.
    • The brain evaluates and weighs different options before selecting an appropriate response.
    • The decision process occurs by comparing the current situation, held in the short-term memory with previous experiences held in the long-term memoRy to determine appropriate action
  • Effector Control
    Effector control is when organs or tissues respond to signals from the brain resulting in a specific action or change in the body.
  • Effector
    feeling after you made a decision
  • Feedback
    Intrinsic feedback relates to the kinaesthesia of the skill
    Extrinsic feedback is data from external sources
  • Exteroceptors
    Outline: Detect information from outside the body (sight, touch, smell, hearing)
    Sporting context: information that the performer can see, hear and touch
  • Proprioceptors
    Outline: detects and informs the CNS for body position and limb movements (there are also intercroptors)
    Sporting context: movement is a fundamental cog in performing skill, these receptors feedback to the CNS with reference to correct movements and power of movements
  • Detection

    The process of the registering of the stimulus, by the sense organ
  • Comparison
    the process of referring the stimulus to the memory, to compare it to previously stored stimuli
  • Recognition
    the process of finding a corresponding stimuli in the memory
  • Short-term Memory (STM)

    Is held for 10 seconds, however can only hold up to 7 +/- 2 pieces of information at once
  • Long-term Memory (LTM)

    can hold unlimited pieces of information and the information can be stored for a lifetime
  • Selective Attention
    • opiates in the STSS
    • only relevant information is passed to STM where it is held for several seconds
    • information selected to the STM can be determined through previous experience/information in the LTM
    • experience allows SA to filter out irrelevant noise so the athlete can focus on the task at hand
    • sa is important in fats paced activities where immense focus is vital
  • Memory
    • memory allows us to benefit from past experience
    • all incoming information is held in STSS and lost within 0.5 seconds
    • incoming information is only retained and processed if it is attained in STM
    • retention and passage to LTM are Dependant on rehearsal
  • Association
    Link new information with information that the learner already knows, even in a different context to the new information.
  • Brevity
    Giving a learner a small amount of information at a time to avoid overload.
  • Chunking
    If the information is taught in small bundles, it has more chance of transferring to LTM than if it was taught in its entirety
  • Clarity

    Avoid trying to teach two similar but distinct items in the same session, as the memory might overlap with the other
  • Coding
    name/label sets of information
  • Organisation
    Providing information in an order, allowing for meaningful learning
  • Practice
    Repeat the information over and over, this creates a memory trace which is repeated shuttle between STM and LTM
  • Rehearsal
    Processed and prepared, either mentally and/or physically
  • Response Time Fomula
    Response Time = Reaction Time + Movement Time
  • Response Time
    an ability, having individual group variance
  • Reaction Time
    sdetection of stimulus, recognition of stimulus decision to respond, nerve transmission
  • Movement Time
    Initiation action
  • Hicks’s Law

    the reaction/response time increases as the number of alternative actions increase
  • Psychological Refractory Period
    when two stimuli are presented close together so that the reaction time to the second stimulus is slower than normal
  • Motor Programme
    a set of movements stored as a whole in memory, regardless of whether feedback is used in the execution
  • Executive Programme
    a completed skill (golf swing with a 7 iron, lay up in basketball, long laces paced in soccer)
  • Subroutine
    When taught for the first time would be chunked into small peices before building up the executive programme
  • Open Loop Perspective
    memory trace is created between STM and LTM —> with practice this skilll becomes autonomous and subroutines —> the sbroutines are structured in a hierarchical way and this created the executive programme —> once the skill is learned it can be executed without feedback being used to control the movement
  • Closed `loop Perspective

    feedback can be used to correct outcome of skill —> kinaesthetic/internal feedback is used —> closed loop movements are more effective with skills requiring slow limb movement or movements taking place over a longer period of time —> STM compares with LTM