Sensingexteriorstimuli like pain, pressure, temperature and touch
Proprioceptors
Receivesstimuliwithin the body, especially those to do with movement and position
Interoceptors
Receives stimuli from the gut and other internalorganS
Perception
Perception refers to the process by which individualsinterpret and make sense of sensoryinformation from their environment.
Memory
We have 2types of memory, short termmemory and longtermmemory.Short-term memory is responsible for holding and processing information temporarily, while long-term memory storesinformation for a more extended period.
DecisionMaking
Decision-making is the process of choosing a course of action from various alternatives based on the processed sensory information.
The brain evaluates and weighs different options before selecting an appropriate response.
The decision process occurs by comparing the current situation, held in the short-term memory with previous experiences held in the long-term memoRy to determine appropriate action
EffectorControl
Effector control is when organs or tissues respond to signals from the brain resulting in a specific action or change in the body.
Effector
feeling after you made a decision
Feedback
Intrinsic feedback relates to the kinaesthesia of the skill
Extrinsic feedback is data from external sources
Exteroceptors
Outline: Detect information from outside the body (sight, touch, smell, hearing)
Sporting context: information that the performer can see, hear and touch
Proprioceptors
Outline: detects and informs the CNS for body position and limb movements (there are also intercroptors)
Sporting context: movement is a fundamental cog in performing skill, these receptors feedback to the CNS with reference to correct movements and power of movements
Detection
The process of the registering of the stimulus, by the sense organ
Comparison
the process of referring the stimulus to the memory, to compare it to previously stored stimuli
Recognition
the process of finding a corresponding stimuli in the memory
Short-termMemory (STM)
Is held for 10 seconds, however can only hold up to 7 +/- 2 pieces of information at once
Long-termMemory (LTM)
can hold unlimited pieces of information and the information can be stored for a lifetime
SelectiveAttention
opiates in the STSS
only relevant information is passed to STM where it is held for several seconds
information selected to the STM can be determined through previous experience/information in the LTM
experience allows SA to filter out irrelevant noise so the athlete can focus on the task at hand
sa is important in fats paced activities where immense focus is vital
Memory
memory allows us to benefit from past experience
all incoming information is held in STSS and lost within 0.5 seconds
incoming information is only retained and processed if it is attained in STM
retention and passage to LTM are Dependant on rehearsal
Association
Link new information with information that the learner already knows, even in a different context to the new information.
Brevity
Giving a learner a small amount of information at a time to avoid overload.
Chunking
If the information is taught in small bundles, it has more chance of transferring to LTM than if it was taught in its entirety
Clarity
Avoid trying to teach two similar but distinct items in the same session, as the memory might overlap with the other
Coding
name/label sets of information
Organisation
Providing information in an order, allowing for meaningful learning
Practice
Repeat the information over and over, this creates a memory trace which is repeated shuttle between STM and LTM
Rehearsal
Processed and prepared, either mentally and/or physically
Response Time Fomula
Response Time = Reaction Time + Movement Time
Response Time
an ability, having individual group variance
Reaction Time
sdetection of stimulus, recognition of stimulus decision to respond, nerve transmission
Movement Time
Initiation action
Hicks’s Law
the reaction/response time increases as the number of alternative actions increase
Psychological Refractory Period
when two stimuli are presented close together so that the reaction time to the second stimulus is slower than normal
Motor Programme
a set of movements stored as a whole in memory, regardless of whether feedback is used in the execution
Executive Programme
a completed skill (golf swing with a 7 iron, lay up in basketball, long laces paced in soccer)
Subroutine
When taught for the first time would be chunked into small peices before building up the executive programme
Open Loop Perspective
memory trace is created between STM and LTM —> with practice this skilll becomes autonomous and subroutines —> the sbroutines are structured in a hierarchical way and this created the executive programme —> once the skill is learned it can be executed without feedback being used to control the movement
Closed `loop Perspective
feedback can be used to correct outcome of skill —> kinaesthetic/internal feedback is used —> closed loop movements are more effective with skills requiring slow limb movement or movements taking place over a longer period of time —> STM compares with LTM