5.3 - Principle of Skil Learning

Cards (29)

  • Learning
    A relative permanent change in performance brought about by experience
  • Performance
    A temporary occurrence, fluctuating over time
  • Cognitive

    early stage of learning, when attempting the skill the performer must concentrate thoroughly on the basic fundamentals
  • Associative
    intermediate stage of learning, the performer understands how to perform the skill and must focus on practice to eliminate mistakes and to strengthen the memory tract between STM and LTM
  • Autonomous
    the final stage of learning, the performer has embedded the motor programme within their memory and can perform the skill with little to no though of technique and mastery of the skill
  • Linear
    Practice is successful, motivation and focus is consistently high, positive coach interaction
  • Positive Acceleration Curve
    Task complexity increases throughout the session/unit of sessions, slowly grasping the skill initially, motivation grew
  • Negatively Accelerated Curve
    Initial high level of improvement, levelled out due to motivation decrease, physical fatigue or lack of coach input
  • Plataeu
    Level out in learning due to lack of practice, injury, decline interest, skill not learned correctly, coach is unable to progress performer, skill progression is too complex
  • Positive Transfer
    learning of one skill assists with the learning of another
  • Negative Transfer
    learning of one skills hinders the learning of another
  • Skill to skill
    learning one skill and being able to transfer that skill into a different skill
  • Practice to Performance
    Transferring skills learnt in practice into a competitive situation
  • Abilities to Skill

    A performer uses their won abilities to perform a skill
  • Bilateral
    when the learning of a skill is transferred from now limb to another
  • Stage to Stage
    skills that are learned within the cognitive phase will be further developed in the associative phase
  • Principle to Skills
    concepts from sports can be transferred into other games
  • Distributed
    Outline: intervals are planned within this method of practice to allow for rest and mental rehearsal
    beneficial for: beginner, youth, demotivated
  • Massed
    Outline: practice on ‘mass’, as in time in mass, continuous practice with no rest
    Beneficial for: experienced motivated, fit
  • Fixed
    Outline: drills, repeated practising a particular skill, usually in a closed environment to allow for skill development
    Befeficial for: discrete, closed skills, development subroutines
  • Variable
    Outlined: the environment is variable, ever changing
    Beneficial for: open, interactive skills
  • Mental

    Outline: preparation for a skill without actually carrying the skill out
    Beneficial for: all skills can be benefited by mental rehearsal, its how the rehearsal is done which differs
  • Whole-part-whole
    the whole skill is introduced to the performer. they attempt the skill, coach highlights any issues, breaks down the skill to delop the issues, before returning to the whole skill
  • Whole
    the whole skill is performed and the deployment takes place within the whole skill/game
  • Part

    the skill is broken down into parts and learned in isolation, forming subroutines that can later be pieced together
  • Progressive part
    the skill is broken down into parts. The parts are learned and graduallly progressed to form different/more complex parts
  • Command teaching style

    full control to the teacher/coach, the performer doesn’t develop any independent thinking skills
  • Reciprocal teaching style

    although the skill development is still determined by the teacher/coach, they will share objectives so the overview is apparent
  • Problem Solving teaching style

    this approach can be effective when you have time to explore a skill