while learning, part learning, part-whole learning
SpecificPerformancePrinciples
height of release,angle of release and speed of release
Phase Analysis Model - Preperation
what Happens: the way in which the performer sets or prepares for the performance of the skill
Example: the ball is placed in the soccer penalty kick, the golf club is held
Phase Analysis Model: Retraction
What Happens: with drawl of prior to beginning the main efffor of the performance
Example: drawing leg back to kick a football, backswing in tennis
Phase Analysis Model - Action
What Happens: the maineffort of the performance of the skill
Example: forward motion in tennis serve, throwing action in javelin
Phase Analysis Model - Follow-through
What Happens: allows movement to be sloweddown under control
Example: forward swing across the body in tennis
Scattergram
involved recording notes of action where’d they happen on the court/field of play
Frequancy Tables
used to track the exact amount of times each player performed and action or skill, scored or lost possession etc
SequentialSystems
record the sequence of actions that led up to a critical performance or event like a penetrative pass or shot at a goal
Hawkeye
A large platform used in professional sports, used to challenge umpires in sports like tennis and cricket where the calls can be very tight and very important in the match
Dartfish
a software which analysis an athlete’s performance in slow motion, it can be used to compare performers side by side
Pro’s of digitaltechnology in sports
provides data not available through traditional analysis techniques, provides data over shorter or longer timescales, data is objective and accurate, processed data improvesvisualisation and allows image comparison
Con’s of digital technology in sports
Coaches need training to make effective use of it, limited availability in many regions, limited use of situations, may lead to over-reliance on objective data, many software technologies are relatively inexpensive