♡ Topic 2_Motion and forces ♡

Cards (49)

  • Scalar quantity:
    • A quantity that only has a magnitude
    • A quantity that isn’t direction dependent
  • Vector quantity:
    • A quantity that has both a magnitude and an associated direction
  • Vector quantity can be represented using vector arrows
  • Vector arrows represent vectors by:
    • The length of the arrow represents the magnitude
    • The arrow points in the associated direction
  • Examples of vector quantities:
    1. Velocity
    2. Displacement
    3. Force
  • Examples of scalar quantities:
    • Temperature
    • Time
    • Mass
    • Speed
    • Distance
    • Energy
  • Velocity is the speed of an object in a specific direction
  • Equation for average speed:
    average speed = distance / time
  • On a distance/time graph, the gradient of the line represents the speed
  • On a displacement/time graph, the gradient of the line represents the velocity
  • To calculate speed at a given time from a distance-time graph for an accelerating object:
    • Draw a tangent to the curve at the required time
    • Calculate the gradient of the tangent
  • Equation for average acceleration:
    Acceleration = (Change in Velocity)/(Time Taken)
    Units: Acceleration (m/s²), Velocity (m/s), Time (s)
  • Equation relating final velocity with initial velocity, displacement, and acceleration:
    v^2 = u^2 + 2as
  • Distance travelled by an object from a velocity-time graph is equal to the area under the graph
  • On a velocity/time graph, the gradient of the graph represents the acceleration
  • Typical value for the speed of sound:
    330 m/s
  • Typical value for human walking speed:
    1.5 m/s
  • Typical value for human running speed:
    3 m/s
  • Typical value for human cycling speed:
    6 m/s
  • Approximate value for the acceleration of an object in free fall under gravity near the Earth’s surface:
    10 m/s²
  • The name given to the single force that is equivalent to all the other forces acting on a given object is the resultant force
  • Newton’s first law for a stationary object:
    • If the resultant force on a stationary object is zero, the object will remain at rest
  • Newton’s first law for a moving object:
    • If the resultant force on a moving object is zero, the object will remain at constant velocity (same speed in same direction)
  • The defining equation for Newton’s Second Law:
    • Resultant force = Mass x Acceleration
    • F = ma
  • Newton’s Second Law in words:
    • An object’s acceleration is directly proportional to the resultant force acting on it and inversely proportional to its mass
  • Weight is the force that acts on an object due to gravity and the object’s mass
  • Weight depends on:
    • The object’s mass
    • The gravitational field strength at the given position in the field
    • Weight = mass x gravitational field strength
  • The unit used for weight is the Newton (N)
  • The unit used for gravitational field strength is N/kg
  • A calibrated spring-balance or newton-meter can be used to measure an object’s weight
  • An object travelling at a constant speed may not have a constant velocity when the object is changing direction, for example, moving in a circle
  • An object travelling at a constant speed in a circle does not have a constant velocity because:
    • Speed is a scalar quantity
    • Velocity is a vector quantity which can only be constant if the direction is constant
    • In circular motion, the direction is continuously changing
    • Velocity is constantly changing
  • The resultant force that acts on an object moving in a circle is called the centripetal force and acts towards the centre of the circle
  • Inertial mass is:
    • A measure of how difficult it is to change a given object’s velocity
    • The ratio of force over acceleration
  • Newton’s Third Law states that whenever two objects interact, the forces they exert on each other are always equal and opposite
  • The equation used to calculate an object’s momentum is Momentum = Mass x Velocity
  • The unit used for momentum is kgm/s (kilogram metres per second)
  • In a closed system, the total momentum before and after a collision are equal
  • An equation linking change in momentum, force and time is Force x Time = Change in Momentum (F Δt = mΔv)
  • Human reaction times can be measured using the ruler drop test where Person A drops the ruler and Person B catches it, and the distance travelled corresponds to their reaction time