Classification of skill

Cards (6)

  • Open/closed
    Open-
    highly affected by the environment
    mainly perceptual skills thar involve decision making
    the environment is unpredictable and changing
    the skill has to be adapted to suit the situation
    usually externally paced
    example- pass in football
    Closed-
    skills that are not affected by the environment
    the same technical model is repeated each time
    the environment is predictable
    usually self paced Example- dive
  • Difficulty
    Simple-
    little information to process
    few decisions and judgements to make
    small number of subroutines where speed and timing are not critical
    can be taught as a whole
    example- running
    Complex-
    high level of perceptual load
    many decisions to make
    many subroutines where the timing and speed are critical
    may have to be learned in stages
    Example- passing in netball
  • Pacing
    Self-
    the performer determines when the movement starts
    the performer determines the rate at which it continues
    usually closed
    example- dive
    Externally-
    the timing and speed are not determined by the performer but by the environment
    often involves opponents to whom the performer reacts
    usually open Example- tackle in football
  • Organisation
    Low-
    made up of subroutines that are easily separated and practised by themselves
    subroutines can be put together as a whole skill
    example- tennis serve
    High-
    subroutines are very closely linked
    skill is usually practiced as a whole and can’t be broken down Example- somersault
  • Continuity
    Discrete-
    have a clear beginning and end
    the skill is to be repeated it must start again
    example- pass in netball
    Serial-
    have a number of discrete elements put together in a specific order to make a movement or sequence
    Continuous-
    have no clear beginning or end
    the end of one cycle of the movement is the start of the next
    the movement has to be reacted to be meaningful
  • Muscular involvement
    Gross-
    involves large muscle groups
    precision is not important Example- rugby tackle
    Fine-
    small muscle groups
    intricate/precise movements
    involves accuracy and hand-eye coordination Example- dart throw