CHF

Cards (17)

  • Best Practices and Safety Measures in a Computer Hardware Laboratory:
    • Always wear appropriate personal protective equipment (PPE) such as safety glasses, gloves, and anti-static wrist straps
    • Avoid loose clothing and tie back long hair to prevent accidents
    • Use anti-static mats and wrist straps to prevent static electricity discharge
    • Keep the workspace clean and organized to prevent tripping hazards and easily locate tools and equipment
    • Ensure all equipment is properly grounded and inspect power cords for any damage
  • Tools not mentioned above:
    • Power supply tester: used to check the power supply unit's functionality
    • Precision screwdriver set: for delicate screws in electronic devices
    • Cable management clips: to organize and secure cables neatly
    • Thermal imaging camera: detects heat variations in components for troubleshooting
    • Network cable tester: verifies the integrity of network cables for proper connectivity
  • First Generation Computers, 1951–1958:
    • Included the UNIVAC-1
    • Used magnetic drums for primary storage
    • First generation software used symbolic language for programming
    • Machine language programs were used by the binary forms of zeroes and ones
  • Second Generation Computers, 1959–1964:
    • The transistor replaced the vacuum tube
    • Magnetic tape was introduced and replaced the need for punched cards
    • COBOL and FORTRAN programming languages were introduced
  • Third Generation Computers, 1965–1971:
    • Integrated circuits made possible the third generation of computers
    • Incredible numbers of transistors were deposited on a silicon chip, introducing miniaturization and increased speed
    • The nanosecond became the new standard for measuring access and process time
    • IBM’s System/360 computers and the first minicomputer by Digital Equipment Corporation were introduced
    • Online computers and remote terminals became popular using regular telephone lines from remote locations
    • Business applications increased, especially in the airline reservation systems and real-time inventory control systems
  • Fourth Generation Computers, 1971–1990:
    • Large-scale integrated (LSI) circuits for memory and logic made the IBM 370 mainframe possible
    • Very-LSI circuits allowed placing a complete CPU on one small semiconductor chip
    • This led to increased computer performance and lowered the cost of computers significantly
  • Personal Computers:
    • The evolution of the PC, known as the personal computer, profoundly changed the entire computer industry
    • The interface of the PC propelled the industry into the fifth generation of computing
  • Advanced Research Projects Agency Network, Internet, and World Wide Web:
    • ARPANET began operation in 1969 with four nodes and expanded to 37 nodes by 1973
    • In 1977, it started using the Internet protocol (IP)
    • By 1997, the Internet counted over 20 million computers and 50 million users
  • Fifth Generation—Challenges and Game Changers:
    • Big data
    • Predictive analytics
    • 3-D printing
    • Cloud computing
    • Wearable user interfaces
    • Mobile robotics
    • Neuron chip sets
    • Quantum computing
    • Internet of Things
  • Big data:
    • Data that contains greater variety, arriving in increasing volumes and with more velocity
    • Also known as the three Vs, big data is larger, more complex data sets, especially from new data sources
  • Predictive analytics:
    • Encompasses statistical techniques from data mining, predictive modeling, and machine learning to make predictions about future events
    1. D printing:
    • Also known as additive manufacturing, creates a three-dimensional object layer-by-layer using a computer-created design
  • Cloud computing:
    • The delivery of computing services over the Internet to offer faster innovation, flexible resources, and economies of scale
  • Wearable user interfaces:
    • Should be small, compact, and lightweight compared to the body part where the interface will be attached
    • Should not interfere with the wearer's movement, while maintaining comfort
  • Mobile Robotics:
    • The industry related to creating mobile robots that can move around in a physical environment
    • Controlled by software and use sensors to identify their surroundings
  • Quantum computing:
    • The study of using phenomena in quantum physics to create new ways of computing
    • Made up of qubits, which can be a superposition of both 0 and 1
  • Internet of Things:
    • Describes physical objects with sensors, processing ability, software, and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks