Best Practices and Safety Measures in a Computer Hardware Laboratory:
Always wear appropriate personal protective equipment (PPE) such as safety glasses, gloves, and anti-static wrist straps
Avoid loose clothing and tie back long hair to prevent accidents
Use anti-static mats and wrist straps to prevent static electricity discharge
Keep the workspace clean and organized to prevent tripping hazards and easily locate tools and equipment
Ensure all equipment is properly grounded and inspect power cords for any damage
Tools not mentioned above:
Power supply tester: used to check the power supply unit's functionality
Precision screwdriver set: for delicate screws in electronic devices
Cable management clips: to organize and secure cables neatly
Thermal imaging camera: detects heat variations in components for troubleshooting
Network cable tester: verifies the integrity of network cables for proper connectivity
First Generation Computers, 1951–1958:
Included the UNIVAC-1
Used magnetic drums for primary storage
First generation software used symbolic language for programming
Machine language programs were used by the binary forms of zeroes and ones
Second Generation Computers, 1959–1964:
The transistor replaced the vacuum tube
Magnetic tape was introduced and replaced the need for punched cards
COBOL and FORTRAN programming languages were introduced
Third Generation Computers, 1965–1971:
Integrated circuits made possible the third generation of computers
Incredible numbers of transistors were deposited on a silicon chip, introducing miniaturization and increased speed
The nanosecond became the new standard for measuring access and process time
IBM’s System/360 computers and the first minicomputer by Digital Equipment Corporation were introduced
Online computers and remote terminals became popular using regular telephone lines from remote locations
Business applications increased, especially in the airline reservation systems and real-time inventory control systems
Fourth Generation Computers, 1971–1990:
Large-scale integrated (LSI) circuits for memory and logic made the IBM 370 mainframe possible
Very-LSI circuits allowed placing a complete CPU on one small semiconductor chip
This led to increased computer performance and lowered the cost of computers significantly
Personal Computers:
The evolution of the PC, known as the personal computer, profoundly changed the entire computer industry
The interface of the PC propelled the industry into the fifth generation of computing
Advanced Research Projects Agency Network, Internet, and World Wide Web:
ARPANET began operation in 1969 with four nodes and expanded to 37 nodes by 1973
In 1977, it started using the Internet protocol (IP)
By 1997, the Internet counted over 20 million computers and 50 million users
Fifth Generation—Challenges and Game Changers:
Big data
Predictive analytics
3-D printing
Cloud computing
Wearable user interfaces
Mobile robotics
Neuron chip sets
Quantum computing
Internet of Things
Big data:
Data that contains greater variety, arriving in increasing volumes and with more velocity
Also known as the three Vs, big data is larger, more complex data sets, especially from new data sources
Predictive analytics:
Encompasses statistical techniques from data mining, predictive modeling, and machine learning to make predictions about future events
D printing:
Also known as additive manufacturing, creates a three-dimensional object layer-by-layer using a computer-created design
Cloud computing:
The delivery of computing services over the Internet to offer faster innovation, flexible resources, and economies of scale
Wearable user interfaces:
Should be small, compact, and lightweight compared to the body part where the interface will be attached
Should not interfere with the wearer's movement, while maintaining comfort
Mobile Robotics:
The industry related to creating mobile robots that can move around in a physical environment
Controlled by software and use sensors to identify their surroundings
Quantum computing:
The study of using phenomena in quantum physics to create new ways of computing
Made up of qubits, which can be a superposition of both 0 and 1
Internet of Things:
Describes physical objects with sensors, processing ability, software, and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks