ICTBASIC TERMS

Cards (44)

  • Artificial Intelligence is the science of making computers or machines do things that require intelligence when done by humans
  • A blog is a combination of words-web and log, functioning like pen and paper but with the difference that it can be viewed by anyone online
  • Communication is the exchange of information between individuals through verbal and non-verbal means
  • A communication device is a hardware component that aids a computer to send and receive data, instructions, and information to and from one or more computers
  • A computer is an electronic device that can accept data, manipulate it according to specified rules, produce results, and store them for future use
  • A desktop computer is designed to be placed on a desk and typically consists of a computer case, monitor, keyboard, and mouse
  • Information refers to knowledge obtained from reading, investigation, study, or research
  • The Information Age is characterized by the shift from traditional industry to an information technology-based economy brought by industrialization
  • Information Technology involves computers, software, networking, and other IT infrastructure that help relay or manage important information in modern-day living
  • A laptop computer is a battery-powered computer that is more portable than a desktop, allowing one to use it almost anywhere
  • Media refers to communication devices used in interaction and communication
  • Plagiarism is the act of using someone’s intellectual property and claiming it as one’s own
  • A smartphone is a mobile phone that performs many functions of a computer, typically having a touchscreen interface, internet access, and an operating system capable of running downloaded applications
  • Technology has made communication easier and faster through telephones, computers, and mobile devices
  • 21st Century Skills include information technology, media skills, collaboration, critical thinking, and creativity
  • Adaptive Learning Tools/Systems adapt the content and process of learning based on learners' responses to questions and tasks
  • Analytics are data generated by user engagement with content and assessment that provide insight and guidance for intervention if required
  • Augmentation is digital technology that substitutes print and improves the quality or variety of available content for teaching and learning
  • Collaborative Learning is when learners work together to complete a task or solve a problem
  • Collaborative Tools are digital tools that allow learners to work together in online environments
  • Connectivity is the ability to connect with other computer devices via the internet
  • Content Delivery Systems structure and manage the delivery of content and assessment to learners, also known as Learning Management Systems (LMS)
  • Digital Education uses electronic tools to create, store, and process information to deliver and enhance teaching and learning
  • Digital Learning Programs are computer programs that teach content and test learners’ understanding
  • E-Learning is another term for digital education
  • E-PDF is a digital document formatted as an embedded portable document, commonly referred to as books behind glass
  • E-PUB is an electronic publication that can be used across devices and operating systems, allowing text to reflow and resize to fit the viewing device
  • Gamification turns an experience into a game-like process by using elements of game design
  • Hyperlinks in digitized documents, when clicked on, take the user to another part of the document or to an external location like a website
  • The Internet is a global network of computers connecting them to one another
  • Mobile Learning uses mobile devices and/or networks to deliver teaching and learning
  • Modification refers to the degree to which something is changed, particularly in the context of SAMR where learning tasks are substantially different with digital tools
  • Offline means not connected to the internet
  • Online means connected to the internet
  • Online Discussion Forums are websites allowing users to engage with one another, often from remote locations
  • Open Educational Resources (OERs) are educational materials available at little to no cost that can be used, shared, and adapted
  • Platforms are the software or hardware used to host a particular website or digital tool
  • Podcasts are a popular form of audio broadcasting on the internet
  • Redefinition changes the definition of something, allowing learners to perform tasks that were not previously possible, as in the SAMR framework
  • Simulations are virtual representations of real-world scenarios and tasks