MIL PERIODICAL

Cards (28)

  • Media- best source of knowledge
  • IMPORTANT ASPECTS OF MEDIA
    • ECONOMY- helps businesses making known information wbout products in the market.
    • EDUCATION- helps people learn anything
    • SOCIAL LIVES- one of the powerful sources
    • POLITICS- plays a vital role in democracy
  • CHALLENGES:
    1. Age inappropriate content
    2. Illegal Content
    3. Lack of verification of content
    4. Incitement of harm
    5. Infringement of human rights or defamation
    6. inappropriate advertisement and marketing to children
    7. privacy
    8. copyright infringement
  • 2. Risks
    1. harmful advice
    2. identity theft
    3. money theft/phishing
    4. commercial fraud
    5. grooming
    6. bullying
    7. disclosing private information
    8. profiling
  • PEOPLE MEDIA- sources of information and are responsible or able to disseminate informations
  • TYPES OF PEOPLE MEDIA:
    1. PEOPLE IN MEDIA- use other platforms to share information.
    2. PEOPLE IN RADIO MEDIA- broadcast through radio to disseminate information.
    3. PEOPLE IN TELEVISION- broadcast on TV to disseminate information.
    4. PEOPLE IN PRINT MEDIA- utilize print or text media to share information
    5. PEOPLE IN WEB MEDIA- uses internet to inform; works are used by researchers as secondary source.
  • Types of People in Media:
    • People in Media: use other platforms to share information
    • People in Radio Media: broadcast through radio to disseminate information
    • People in Television: broadcast on TV to disseminate information
    • People in Print Media: utilize print or text media to share information
    • People in Web Media: use the internet to inform; works are used by researchers as a secondary source
    • People as Media: the media itself; a person as a medium for another person to acquire knowledge
  • People as media:
    • Opinion Leader: gives information to lesser active persons
    • Citizen Journalist: uses the internet to inform but are not professionals
    • Social Journalist: uses the internet to make their content available to people
    • Crowdsourcer: obtains details from a large group of people, especially from an online community
  • CHARACTERISTICSOF PEOPLE MEDIA:
    1. Tech savvy
    2. Credible
    3. Flexible
    4. Charismatic
    5. Updated
    6. Articulate
  • TEXT INFORMATION AND MEDIA:
    • INFORMATIONAL TEXTS- activates our prior knowledge that leads into a better understanding of things; visual representations of data sources in the form of print media intended to make the reader understand a passage clearly
  • TYPES AND COMMON FORMATS:
    • TYPES
    • HYPERTEXT- serves as link
    • PLAIN TEXT or UNFORMATTED TEXT- fixed-sized characters; same type of appearance
    • FORMATTED TEXT- uses typeface (font, bold, italic, etc.)
    • COMMON FORMATS:
    • TXT (Text)- unformatted text document.
    • DOC (Document)- native format for storing documents; rich set of formatting capabilities.
    • RTF (Rich Text Format)- cross platform document exchange for MACOS X.
    • PDF (Portable Document Format)- developed by adobe in charge for document exchange that supports images and graphics.
    • PS (PostScript)- page description language used in desktop
  • DESIGN AND PRINCIPLES:
    1. EMPHASIS- highlights important details.
    2. APPROPRIATENESS- who is your target audience
    3. PROXIMITY- how near or far
    4. ALIGNMENT- position
    5. ORGANIZATION- connection
    6. CONTRAST balance
  • Risks of online activities include:
    • Harmful advice that can facilitate contact with inappropriate or harmful advisors
    • Identity theft: making use of other people’s electronic identity with the intent to commit fraud
    • Money theft/phishing: the process of harvesting bank details to ransack other people’s bank accounts
    • Commercial fraud: sellers pretend to sell goods or services that either do not show the promised attributes or are not delivered after payment
    • Grooming: pedophiles using the Internet to contact children and young people while concealing their adult identity
    • Bullying: simplified by the Internet due to the anonymity it provides
    • Disclosing private information: users are invited to disclose private information to present themselves to the community
    • Profiling: personal data published on different platforms can be merged or given away elsewhere
  • Challenges of internet content:
    • Age inappropriate content: like pornography, can result from deliberate searches or accidental encounters
    • Illegal Content: depends on national laws, some types outlawed in most countries
    • Lack of verification: content is often unverified, user-generated content can be partial, biased, or inaccurate
    • Incitement of harm: some sites incite users to harm themselves
    • Infringement of human rights or defamation: harmful to children and young people influenced by misleading information
    • Inappropriate advertisement and marketing to children: risks of exposure to advertising for products/services inappropriate for children like cosmetic surgery
    • Privacy: once published online, content can spread globally and exist indefinitely
    • Copyright infringement: a risk related to users' conduct
  • C. Wearable Tecnologies- Also called wearable gadget is the type of technology device that ca be used by customers/ consumers through wearing it and often containing tracking information realated to fitness and health.
    1. Watches- Smart watches most popular wearable product among watches.
    2. Hearables- These device allow voice input and return the result on user’s request back in audio format. In this case, these device can be inferred to as a microcomputer in your ear.Earphones – located in ear canal
     b. Earbuds – held outside the ear canal
     c. Headsets – speaker worn outside the ear
  • Wearable technologies, also known as wearable gadgets, are devices that customers can use by wearing them, often containing tracking information related to fitness and health
  • Smart watches are the most popular wearable product among watches
  • Hearables are devices that allow voice input and return the result on the user’s request back in audio format, functioning as a microcomputer in the ear
  • Earphones are located in the ear canal, while earbuds are held outside the ear canal and headsets are speakers worn outside the ear
  • Smart clothing, also known as smart garments, consists of conductive fibers attached or woven into clothing material:
    • First generation garments: characterized by attaching sensors to the apparel
    • Second generation garments: sensors are inserted into smart clothing
    • Third generation garments: sensors themselves
  • Smart shoes can gather data such as distance, steps, stride rate and length, foot landing, and time on the ground
  • Smart glasses are wearable computer glasses that can record information seen by the user and transfer the data into specified cloud storage
  • Smart jewelry, wearable cameras, body sensors, head-mounted displays (monocular and binocular), and exoskeletons are other types of wearable technologies
  • D. Gesture-Control Wearables- An appliance that dsitinguishs human body movements to transfer certain information to the computer or other devices carrying out hands-freee control. Also called natural user interface, meaning the absence of intermediate devices between the sustem and the user.
  • E. Implantable Wearables-     This are appliances inside the body that transfer data to a smartphone, computer or another device.
    Ex. RFID chips
  • F. 3D Environments- 3D or Three-Dimensional Virtual Environment use the third dimensionto increase the sense of reality of participants or user.
    Two main technological advancement: 3D Computer Graphic and Network Infrastracture
  • G. Ubiquitous Learning- Ubiqoitous learning or U-Learning is defined as the everyday learning enviroment of an individual  that is supported by mobile computer and wireless network connected in our everyday life. Mark Weister  is considered to be the Father of UbiComp (Ubiquitous Computing), ot the origin of U- Learning.
  • In the book of Rick Shephers (1993) entitled Why Teach Media Literacy, media literacy is described as not so much a finite body of knowledge but rather a skill, a process, a way of thinking that, like reading comprehension, is always evolving.