SOFT ENG

Cards (38)

  • Empathize is the centerpiece of the human-centered design process
  • Emphatize
    The work understand the people/users within the context of the design challenge
  • To empathize: Watch and Listen: Ask them to "vocalize"
  • To empathize:
    Observe: Notice the "disconnect” between what someone says and he does
  • To empathize:
    Engage: Ask "why" for a deeper meaning
  • Empathize
    To see things "with a fresh set of eyes"
  • Empathize
    infer the intangible meaning of experiences to uncover insights
  • Empathize
    is to gain empathy for who the users are and what is important to them
  • Ideate It represents the process of "going wide"
  • Ideate
    you concentrate on idea generation.
  • Why ideate? To leverage to: -Step beyond the obvious solution (out of the box) -Harness collective perspective -Uncover unexpected areas of exploration -Create flexibility in the innovation options
  • Why ideate? To push for a widest possible range of ideas
  • Why ideate?
     To transition from identifying the problems to creating the solutions
  • How to ideate?
     -Techniques: building, bodystorming, mindmapping, & sketching
  • How to ideate?
     -Combine rational thought with imagination
  • Prototype
    You iterate the generation of artifacts that answer questions and get you closer to the solution
  • Prototype
     -anything the user can interact with
  • Why prototype?
    To ideate and problem-solve
  • Why prototype?
    To communicate
  • Why prototype?
    To start a conversation
  • Why prototype?
    To fail quickly and cheaply
  • Why prototype?
    To test possibilities
  • Why prototype?
    To manage the solution-building process
  • How to prototype?
    Don't spend too long on one prototype
  • How to prototype?
    -Start building
  • How to prototype?
    ID a variable
  • How to prototype?
    Build with the user in mind
  • Test
    You solicit feedback (inputs) about the prototypes you have created
  • Test
    Asking whether the solution is liked by the users
  • Why test?
    To refine prototype and solutions
  • Why test?
    To learn more about your user
  • Why test?
    To refine your POV
  • Define
    The design process brings clarify and focus to the design phase
  • Define
    Goal craft a meaningful and actionable problem statement(POV)
  • Define
    Sensemaking
  • Why define?
    More narrowly focused problem statement tends to being greater quantity and higher quality solutions
  • Why define?
    Leverages design challenge known as insight
  • How to define?
    Articulate the POV by combining the 3 elements- user, need, insights