A game is an structured playing, undertaken for enjoyment and educational purposes, it is characterized by rules, challenges, and interaction
Characteristics of Philippine Traditional Games
It is locally organized
Have few rules, the rules are not written and enforced
Have few roles or positions for players
have characteristics restricted to either boys or girls
lacks precise boundaries or special facilities
Uses little to no equipment
controlled by players rather than by referee
Given men the opportunity for competition and self-testing but give women practice cooperation
Traditional Filipino games or indigenous games in the Philippines are games that have been played across multiple generations, usually using native materials or instruments.
Laro ng Lahi was coined and popularized by the Samahang Makasining (commonly known
"Makasining") with the help of the National Commission for Culture and the Arts, Philippine Local Government Units, other organizations and other institutions.
Recreation - is a worthwhile socially accepted leisure experience providing immediate and inherent satisfaction to the individual who voluntarily participated in an activity.
Recreational Games - are games played during leisure time, which have positive mental, social, educational and moral values.
Play - to engage in something fun or enjoyable
Games - are activities in which minimum of two people are engaged in for the purpose of determining superiority. This is a free activity connected with no material interest and no profit can be gained from it.
Traditional/tradition - handing down of information, beliefs, or customs from one generation to another
Traditional games - are games and movements that are traditional to our culture.
Laro - is the Filipino generic term for all recreational play
Labanan - Filipino word for competitive play
Palaro - group of games that take place during wakes, festivals and town fiestas
Uses of games
Sense perception
Social Development
Will training
Classifications of Game
According to materials used
According to formation
According to place of playing
According to type of play
According to type of athletic significance
According to psychic effect
According to sense training
According to functional activity
According to nature
Types of "materials used" in games
Equipment
Non-equipment
Types of "formations" in games:
Line
Column
Circle
"Places of playing" games
Indoor
Outdoor
Types of play in games
Elimination
Tag
Team
Individual
Types of athletic significance in games
Speed
Skill
Accuracy
Agility
Endurance
Feeling
Types of psychic effect of games
Alertness
Concentration
Self-Control
Sportsmanship
Types of sense training in games
Sight
Hearing
Feeling
Types of Functional Activity in games
Running
Throwing
Jumping
Climbing
Lifting
Combative
Different natures of games
Quieting game
Moderate Game
Active game
Classifications of Traditional Games
Preliminary Game Activities
Animal Participating in Man’s Game
Ordinary Games
Joke and Tricksters Games
Preliminary Game Activities
Selecting Leaders
Choosing Sides
Who will be “IT”
Choosing the “IT”
Animal Participating in Man’s Game
Man and Domestic Animals
Man and Insect
Man and other animals
Ordinary Games
Mimetic or Drama games
Mimicry of animals
Mimicry of inanimate objects
Mimicry of other people and their activities
Joke and Trickster Games
Hiding and Hunting Objects
Physical Games
Chasing Games
Racing Games
Hide and Seek Games
Hopping and jumping games
Duels
Mock Warfare
Game of Dexterity or Skills
Skills in Hitting Objects
Skills in Climbing
Skills in Balancing
Skills in Throwing
Roles of Traditional Games
Physical development of the players
Skills training and skills maintenance for adult behavior
Enhancement of community values about age and gender roles
Create Opportunities for interaction within and between communities