stimulus characteristics (ex. words vs. non words)
temporal uncertainty - reaction time inscreases as stimulus onset asynchrony / warning interval increases (between blocks)
expectancy - reaction time decreases as warning intervals increases with blocks (to a point)
Hick's (Hick-Hyman) Law - reaction time increases with the number of choices
information theory - only one bit of information is required to reduce the uncertainty of the world by half
Reaction times can be used to determine whether manipulations affect different stages of processing or different processes
stages of reaction time:
sensory stage
comparison stage
response selection stage
RT data issues in mental chronometry:
what does time of the incorrect trial represent?
not normally distributed / absolute floor effect
usually contains outliers
RT is variable within and between people
speed / accuracy trade off - when increased performance in one dimension (speed / accuracy) negatively impacts performance in the other (accuracy / speed)
Explanation of the speed / accuracy trade off: decision tasks require an increased amount of accumulated evidence and a threshold
When response times are faster, the respondent is using lesser evidence. With lesser evidence, there is a greater probability of error.
Accuracy can be reported as:
percent correct (accuracy)
error rate
d prime
In reaction time, a lower, quicker time is better
Macro trade off - taskwise effects whereby difficulty or condition drives the trade off
Micro trade off - responsewise effects whereby faster responses are less likely to be correct
basic signal detection assumptions:
signal can be one of two states (present/absent)
receiver responds according to perception of those two states
signal detection responses:
hit
false alarm
miss
correct rejection
In SDT, sensitivity is the separation between 2 distributions
bias - an indication of a shift in beta (criterion) to favor one response or another
outcome is based on fussy mapping of state in which hits and false alarms are probability functions based on two values r (certainty of judgement) and s (probability of signal)
Vigilance refers sustained performance over time
Conditions for vigilance:
low frequency of events (signals)
high frequency of non-events (noise)
high temporal uncertainty
watch period of at least 30 minutes
vigilance decrement is a decline in performance on a sustained task over time, typically seen in hit (detection) rate and response time
vigilance artifact - hit rate effects are consistent where false alarm effects are variable
vigilance explanations:
arousal/boredom
resource depletion
expectancy/task adaption
Vigilance enhancement (person):
caffeine
music (rock music, music that is unpredictable)
transcranial direct current stimulation
video games
Vigilance enhancement (environment):
training
false signal insertion
breaks
Mental models are a mental representation (abstract in part or in whole) that captures sub components and includes operational relationships of components
Mental models are maps to the real world, though they're not necessarily completely accurate