Cards (61)

  • Reaction time:
    • is a proxy for studying mental processes
    • is a face valid component of human performance
    • remains variable even when overall performance is extremely high
  • Simple reaction time example: light comes on and you press a button
  • Simple RT processes:
    detect stimulus -> press button (perform action)
  • Choice reaction time example: matching the color of the light to a button of the same color
  • Choice RT processes:
    detect stimulus -> discriminate color -> choose response -> perform action
  • choice reaction time is slower than simple reaction time
  • go / no-go reaction time example: only press a button when the light is a certain color
  • go / no-go reaction time processes:
    detect stimulus -> discriminate stimulus -> perform action (press button)
  • types of reaction time:
    • simple reaction time
    • choice reaction time
    • go / no-go reaction time
  • Donder's Subtractive Method:
    • CRT - SRT = discrimination + selection
    • CRT - GRT = discrimination only
  • factors influencing simple rt:
    stimulus modality (ex. visual vs. audio)
    stimulus intensity (ex. brightness of a light)
    stimulus characteristics (ex. words vs. non words)
  • temporal uncertainty - reaction time inscreases as stimulus onset asynchrony / warning interval increases (between blocks)
  • expectancy - reaction time decreases as warning intervals increases with blocks (to a point)
  • Hick's (Hick-Hyman) Law - reaction time increases with the number of choices
  • information theory - only one bit of information is required to reduce the uncertainty of the world by half
  • Reaction times can be used to determine whether manipulations affect different stages of processing or different processes
  • stages of reaction time:
    1. sensory stage
    2. comparison stage
    3. response selection stage
  • RT data issues in mental chronometry:
    what does time of the incorrect trial represent?
    not normally distributed / absolute floor effect
    usually contains outliers
    RT is variable within and between people
  • speed / accuracy trade off - when increased performance in one dimension (speed / accuracy) negatively impacts performance in the other (accuracy / speed)
  • Explanation of the speed / accuracy trade off: decision tasks require an increased amount of accumulated evidence and a threshold
  • When response times are faster, the respondent is using lesser evidence. With lesser evidence, there is a greater probability of error.
  • Accuracy can be reported as:
    1. percent correct (accuracy)
    2. error rate
    3. d prime
  • In reaction time, a lower, quicker time is better
  • Macro trade off - taskwise effects whereby difficulty or condition drives the trade off
  • Micro trade off - responsewise effects whereby faster responses are less likely to be correct
  • basic signal detection assumptions:
    1. signal can be one of two states (present/absent)
    2. receiver responds according to perception of those two states
  • signal detection responses:
    1. hit
    2. false alarm
    3. miss
    4. correct rejection
  • In SDT, sensitivity is the separation between 2 distributions
  • bias - an indication of a shift in beta (criterion) to favor one response or another
  • Applications of SDT:
    • healthcare (medical imaging, DSM diagnosis, referrals)
    • weather forecasting
    • traffic safety
  • Fuzzy SDT:
    outcome is based on fussy mapping of state in which hits and false alarms are probability functions based on two values r (certainty of judgement) and s (probability of signal)
  • Vigilance refers sustained performance over time
  • Conditions for vigilance:
    low frequency of events (signals)
    high frequency of non-events (noise)
    high temporal uncertainty
    watch period of at least 30 minutes
  • vigilance decrement is a decline in performance on a sustained task over time, typically seen in hit (detection) rate and response time
  • vigilance artifact - hit rate effects are consistent where false alarm effects are variable
  • vigilance explanations:
    arousal/boredom
    resource depletion
    expectancy/task adaption
  • Vigilance enhancement (person):
    caffeine
    music (rock music, music that is unpredictable)
    transcranial direct current stimulation
    video games
  • Vigilance enhancement (environment):
    training
    false signal insertion
    breaks
  • Mental models are a mental representation (abstract in part or in whole) that captures sub components and includes operational relationships of components
  • Mental models are maps to the real world, though they're not necessarily completely accurate