An important cause of operations failures can be traced to faulty design
Organizations with well-designed products or services are more likely to realize their goals than those with poorly designed products or services
Objective of product design
Create a good or service with excellent functional utility and sales appeal at an acceptable cost and within a reasonable time
Service design
Focuses on creating optimal service experiences
Organizations have a strategicinterest in product and service design
Product production
Using high-quality, low-cost materials and methods
Product and service design involves or affects nearly every functional area of an organization, with major involvement from marketing and operations
Driving forces for product and service design or redesign are market opportunities or threats
Driving forces for product and service design or redesign
Economic
Social and demographic
Political, liability, or legal
Competitive
Cost or availability
Technological
Essence of a business organization
Products and services it offers, structured around those products and services
Good design translates customer needs into the shape and form of the product or service, enhancing profitability
Service design
1. Sequencing by partitioning a complex service into separate processes
2. Evidencing by visualizing service experiences and making them tangible
3. Holistic by considering touchpoints in a network of interactions and users
The introduction of new products or services, or changes to product or service designs
Can have impacts throughout the organization and the entire supply chain
Competitor Based Idea Generation
1. Studying a competitor’s products or services and operations to gather ideas
2. Purchasing a competitor’s product to dismantle and inspect it for ways to improve own product
3. Reverse engineering: dismantling and inspecting a competitor’s product to discover product improvements
Designers must consider legal and ethical considerations, especially product liability and environmental impact
Technology affecting product and service design
1. New technology can be used directly in a product or service (e.g., a faster, smaller microprocessor that spawns a new generation of personal digital assistants or cell phones)
2. Advances in processing technology may require altering an existing design to make it compatible with the new processing technology
Human factor issues, safety, and liability are critical considerations in the design of consumer products
Concomitant costs of product liability
Litigation
Legal and insurance costs
Settlement costs
Costly product recalls
Successful R&D can have tremendous benefits but costs can be high
Product liability is the responsibility of a manufacturer for injuries or damages caused by a faulty product due to poor workmanship or design
Idea Generation
Ideas for new or redesigned products or services can come from customers, the supply chain, competitors, employees, and research
Ethical issues often arise in product and service design, requiring managers and designers to adhere to ethical standards
Manufacturers face implied warranties under the Uniform Commercial Code for merchantability and fitness of products
Factors influencing idea generation
Competitive factors (e.g., new or changed products or services, new advertising/promotions)
Cost or availability factors (e.g., of raw materials, components, labor, water, energy)
Technological factors (e.g., in product components, processes)
Sources of ideas in the supply chain
Customers
Suppliers
Distributors
Employees
Maintenance and repair personnel
Research Based Idea Generation
1. Research and Development (R&D) efforts directed towards increasing scientific knowledge and product or process innovation
2. Basic research aims to advance knowledge without near-term commercial applications
3. Applied research aims for commercial applications
4. Development converts applied research results into useful commercial applications
End-of-Life Programs
1. Dealing with products at the end of their useful lives to reduce dumping in landfills or third-world countries
2. Purpose is to reduce dumping of products, particularly electronic equipment, and prevent hazardous emissions
Environmental Factors: Sustainability
Using resources in ways that do not harm ecological systems
Key aspects of designing for sustainability: Cradle-to-grave assessment, End-of-life programs, The 3-Rs
Reuse: Remanufacturing
Refurbishing used products by replacing worn-out or defective components
Reasons to remanufacture: cost savings, easy process, legal requirements in some markets
Strategies for Product or Service Life Stages
1. Introduction phase: treated as a curiosity item, design improvements lead to growth in demand
2. Growth phase: accurate projections of demand growth rate and capacity increases
Human Factors
Human factor issues often arise in the design of consumer products
Safety and liability are critical issues
Adding new features to products or services
Design for recycling (DFR)
Product design that considers the ability to disassemble a used product to recover recyclable parts
Other Design Considerations
Product or service life cycles, standardization, reliability, range of operating conditions
Cradle-to-Grave Assessment
Assessment of the environmental impact of a product or service throughout its useful life
Focuses on factors like global warming, smog formation, oxygen depletion, solid waste generation
Considers energy consumption, pollution, waste, and transportation in all phases
Goal is to choose products with the least environmental impact while considering economic factors
Part of ISO 14000 environmental management procedures
Recycling
1. Recovering materials for future use
2. Applies to manufactured parts and materials used during production
3. Reasons for recycling: cost savings, environmental concerns, regulations
Companies in the EU must show a specified proportion of their products are recyclable
Reduce: Cost and Materials
Value analysis examines parts and materials to reduce cost and improve performance
Stages of Product Life Cycle
Introduction
Growth
Maturity
Decline
Standardized service
Every customer or item processed receives essentially the same service
Maturity phase
Product or service reaches maturity, demand levels off, costs are low, productivity is high, new uses can extend product life and increase market size