OpMan

Subdecks (2)

Cards (285)

  • An important cause of operations failures can be traced to faulty design
  • Organizations with well-designed products or services are more likely to realize their goals than those with poorly designed products or services
  • Objective of product design
    Create a good or service with excellent functional utility and sales appeal at an acceptable cost and within a reasonable time
  • Service design
    Focuses on creating optimal service experiences
  • Organizations have a strategic interest in product and service design
  • Product production
    Using high-quality, low-cost materials and methods
  • Product and service design involves or affects nearly every functional area of an organization, with major involvement from marketing and operations
  • Driving forces for product and service design or redesign are market opportunities or threats
  • Driving forces for product and service design or redesign
    • Economic
    • Social and demographic
    • Political, liability, or legal
    • Competitive
    • Cost or availability
    • Technological
  • Essence of a business organization
    Products and services it offers, structured around those products and services
  • Good design translates customer needs into the shape and form of the product or service, enhancing profitability
  • Service design
    1. Sequencing by partitioning a complex service into separate processes
    2. Evidencing by visualizing service experiences and making them tangible
    3. Holistic by considering touchpoints in a network of interactions and users
  • The introduction of new products or services, or changes to product or service designs
    Can have impacts throughout the organization and the entire supply chain
  • Competitor Based Idea Generation
    1. Studying a competitor’s products or services and operations to gather ideas
    2. Purchasing a competitor’s product to dismantle and inspect it for ways to improve own product
    3. Reverse engineering: dismantling and inspecting a competitor’s product to discover product improvements
  • Designers must consider legal and ethical considerations, especially product liability and environmental impact
  • Technology affecting product and service design
    1. New technology can be used directly in a product or service (e.g., a faster, smaller microprocessor that spawns a new generation of personal digital assistants or cell phones)
    2. Advances in processing technology may require altering an existing design to make it compatible with the new processing technology
  • Human factor issues, safety, and liability are critical considerations in the design of consumer products
  • Concomitant costs of product liability
    • Litigation
    • Legal and insurance costs
    • Settlement costs
    • Costly product recalls
  • Successful R&D can have tremendous benefits but costs can be high
  • Product liability is the responsibility of a manufacturer for injuries or damages caused by a faulty product due to poor workmanship or design
  • Idea Generation
    Ideas for new or redesigned products or services can come from customers, the supply chain, competitors, employees, and research
  • Ethical issues often arise in product and service design, requiring managers and designers to adhere to ethical standards
  • Manufacturers face implied warranties under the Uniform Commercial Code for merchantability and fitness of products
  • Factors influencing idea generation
    • Competitive factors (e.g., new or changed products or services, new advertising/promotions)
    • Cost or availability factors (e.g., of raw materials, components, labor, water, energy)
    • Technological factors (e.g., in product components, processes)
  • Sources of ideas in the supply chain
    • Customers
    • Suppliers
    • Distributors
    • Employees
    • Maintenance and repair personnel
  • Research Based Idea Generation
    1. Research and Development (R&D) efforts directed towards increasing scientific knowledge and product or process innovation
    2. Basic research aims to advance knowledge without near-term commercial applications
    3. Applied research aims for commercial applications
    4. Development converts applied research results into useful commercial applications
  • End-of-Life Programs
    1. Dealing with products at the end of their useful lives to reduce dumping in landfills or third-world countries
    2. Purpose is to reduce dumping of products, particularly electronic equipment, and prevent hazardous emissions
  • Environmental Factors: Sustainability
    • Using resources in ways that do not harm ecological systems
    • Key aspects of designing for sustainability: Cradle-to-grave assessment, End-of-life programs, The 3-Rs
  • Reuse: Remanufacturing

    • Refurbishing used products by replacing worn-out or defective components
    • Reasons to remanufacture: cost savings, easy process, legal requirements in some markets
  • Strategies for Product or Service Life Stages
    1. Introduction phase: treated as a curiosity item, design improvements lead to growth in demand
    2. Growth phase: accurate projections of demand growth rate and capacity increases
  • Human Factors

    • Human factor issues often arise in the design of consumer products
    • Safety and liability are critical issues
    • Adding new features to products or services
  • Design for recycling (DFR)

    Product design that considers the ability to disassemble a used product to recover recyclable parts
  • Other Design Considerations
    • Product or service life cycles, standardization, reliability, range of operating conditions
  • Cradle-to-Grave Assessment
    • Assessment of the environmental impact of a product or service throughout its useful life
    • Focuses on factors like global warming, smog formation, oxygen depletion, solid waste generation
    • Considers energy consumption, pollution, waste, and transportation in all phases
    • Goal is to choose products with the least environmental impact while considering economic factors
    • Part of ISO 14000 environmental management procedures
  • Recycling
    1. Recovering materials for future use
    2. Applies to manufactured parts and materials used during production
    3. Reasons for recycling: cost savings, environmental concerns, regulations
  • Companies in the EU must show a specified proportion of their products are recyclable
  • Reduce: Cost and Materials
    Value analysis examines parts and materials to reduce cost and improve performance
  • Stages of Product Life Cycle
    • Introduction
    • Growth
    • Maturity
    • Decline
  • Standardized service
    • Every customer or item processed receives essentially the same service
  • Maturity phase
    Product or service reaches maturity, demand levels off, costs are low, productivity is high, new uses can extend product life and increase market size