JH - Decision making and involvement

Cards (83)

  • Consumer decision-making is complicated due to the sheer number of decisions in a marketplace with hyper choice
  • Impulsive decision-making
    • Consumers experience a sudden, powerful, and persistent urge to buy the product immediately
    • Diminished concern as to consequences
    • Not only associated with low-value goods
    • Emotional rather than rational
  • Consumer decision-making is a central part of consumer behaviour
  • Time is an important resource that often determines the effort and search put into a decision
  • Problem recognition occurs when there is a significant difference between the current state and a desired state, prompting action
  • Product choice today involves weeding out excess detail rather than searching for more alternatives
  • Consumers evaluate and choose products based on dimensions such as novelty or risk related to the decision
  • Decision-making process
    We seek to solve a problem or achieve a desired goal
  • Limited problem-solving
    Occurs when the consumer is less motivated to search for information or evaluate alternatives rigorously
  • Consumer moods are influenced by the pleasure and arousal a store environment creates
  • Decision-making is not always strictly rational, influenced by principles of mental accounting
  • Consumer decision process
    1. Pre-purchase: Awareness of want/need, search/evaluation of information about brands, products, or services
    2. Purchase
    3. Consumption
    4. Post-purchase: Evaluation in use, assuage anxiety, information to other users and potential users
  • Marketers' role in problem creation
    • Encouraging primary demand: consumers to use products regardless of brand
    • Encouraging secondary demand: consumers to prefer one brand over another
  • Consumers almost constantly need to make decisions about products, some important and effortful, others automatic
  • Involvement
    The perceived relevance of purchase to the consumer
  • Information Search
    1. Internal vs. external search
    2. Deliberate vs. accidental search
  • Consumers use decision rules when making product choices from alternatives
  • Antecedent States affecting purchase
    • Consumer’s mood
    • Time pressure
    • Disposition towards shopping
  • Decision-Making Styles
    • Quality-Conscious
    • Brand-Conscious
    • Novelty-Fashion Conscious
    • Recreational
    • Value-Conscious
    • Impulsive
    • Confused
    • Brand-loyal
    • Apathetic
  • Problem Recognition
    The perceived difference between an ideal and an actual state motivating the consumer to act
  • Consumer product choice
    Consumers use decision rules when making a product choice from among alternatives
  • Low Involvement Hierarchy
    • Brand beliefs are formed through passive learning
    • A purchase decision is then made
  • Non-compensatory rules
    • Do not allow for positive and negative attributes to balance out
  • Low-involvement decision
    Choice is made without intervening steps
  • Key difference between high and low involvement from a marketing perspective
    In high involvement consumers are in an active state
  • Heuristics
    Mental rules-of-thumb used to simplify decision-making and lead to speedy decisions
  • High Involvement Hierarchy
    • Brand beliefs are formed through active learning
    • Brands are then evaluated
    • A purchase decision is made
  • Heuristics
    • Quality determined by looking at the price
    • Well-known brand names or a product’s country of origin as a signal of product quality
  • Passive learning
    • Acquisition of knowledge without active resistance
    • Absence of resistance to what is learned
  • Low-involvement process with many differences between brands

    Consumer may engage in variety-seeking and experiment with different brands
  • Consideration set
    Brands actually considered buying
  • Evoked set
    All brands aware of which might meet needs
  • Level of involvement and relevance of purchases for consumers
    Can bring about different decision-making processes
  • Low Involvement
    • Few differences between brands
    • Inertia or spurious loyalty
    • Random choice
  • Low-involvement process with few differences between brands

    Consumer may not be too concerned about their choices, leading to inertia or pseudo-loyalty
  • Passive learning
    Acquisition of knowledge without active learning
  • Principles of mental accounting
    Demonstrate that the way a problem is posed and whether it is put in terms of gains and losses influences what we decide
  • Consistent brand purchase over time
    May be due to true brand loyalty or simply due to inertia because it is the easiest thing to do
  • Active learning in consumer behaviour context
    Involves the acquisition of knowledge BEFORE purchase and extensive information search
  • High-involvement decision
    Choice is made following a process of search and evaluation where some kind of evaluative criteria will be applied